Dynamic, random generated or skirmish mode
Posted: Fri Nov 26, 2021 2:48 pm
Hey all
About to pick up a couple more DLC while sale continues as I am really enjoying how this game plays (console), however I did go back in time on these forums for replayability-like topics and have a question. While each bundled DLC pack has ‘dynamic elements’ based on how scenarios play out and unit losses etc AND based on how you choose to compose your core force, just how replayable will this all be in the future? I know I played the original PzG many times through, and while there were some branches in next scenarios, the game played out similar and unit locations being known took away much of the INITIAL surprise you had on your first play through. While I kept doing it back in the day is a testament that it was still ‘fun’ I fear this platform will have the same issues and maybe even more linear?
I note there were posts, even from the devs I believe, that a skirmish mode was in final stages and was looking very good (I think back in 2015!), just needed some AI tuning and balancing. I have since read that this hit the block and was fully chopped as a potential option. What happened? Or is it still in the works and possible? Would it even change anything for play really? I guess Sudden Strike 4 had a mode like this that was “ok” so I read. I have not tried that mode personally in that game as something about that game always makes me fall off of it when I play... and again another case of the scenarios and unit placing are already ‘known’ the next time you play for the main campaign. OoB however has captivated me in a different way - I love the way it plays and “feels” much like how I felt with the original PzG. However, a bit of dynamic-ness or randomness would be MOST welcome... even if it was just where units were located or the enemy’s composition to add a possibility of freshness for each replay.
Is there stuff still being looked at related to this with this series? If so, would it even come to the console version? I realize there is a METRIC TONNE of content and playtime within the DLCs as they are fairly extensive and provide many hours it appears even on a single play through, but would still be keen for any advances in randomness to keep things fresher. The DLCs certainly appear well made, thought out and tuned for optimal gameplay, but they are an investment. If something ever so small could be introduced to change for following play throughs (besides the player changing up cores) to even in a small way catch you off guard or by surprise would be great. Beyond that, a pure random skirmish map mode or even a loose string of tied random generated maps or scenarios (think ‘boot camp’ which are not real events but played well) would be awesome! The DLC would still be the “stars” and add the available weapons/factions to then be able to incorporate for these if you buy them.
I guess buying a movie ticket or rental for the similar entertainment price is no different for value... once you watch it it doesn’t change either the next time, LOL
About to pick up a couple more DLC while sale continues as I am really enjoying how this game plays (console), however I did go back in time on these forums for replayability-like topics and have a question. While each bundled DLC pack has ‘dynamic elements’ based on how scenarios play out and unit losses etc AND based on how you choose to compose your core force, just how replayable will this all be in the future? I know I played the original PzG many times through, and while there were some branches in next scenarios, the game played out similar and unit locations being known took away much of the INITIAL surprise you had on your first play through. While I kept doing it back in the day is a testament that it was still ‘fun’ I fear this platform will have the same issues and maybe even more linear?
I note there were posts, even from the devs I believe, that a skirmish mode was in final stages and was looking very good (I think back in 2015!), just needed some AI tuning and balancing. I have since read that this hit the block and was fully chopped as a potential option. What happened? Or is it still in the works and possible? Would it even change anything for play really? I guess Sudden Strike 4 had a mode like this that was “ok” so I read. I have not tried that mode personally in that game as something about that game always makes me fall off of it when I play... and again another case of the scenarios and unit placing are already ‘known’ the next time you play for the main campaign. OoB however has captivated me in a different way - I love the way it plays and “feels” much like how I felt with the original PzG. However, a bit of dynamic-ness or randomness would be MOST welcome... even if it was just where units were located or the enemy’s composition to add a possibility of freshness for each replay.
Is there stuff still being looked at related to this with this series? If so, would it even come to the console version? I realize there is a METRIC TONNE of content and playtime within the DLCs as they are fairly extensive and provide many hours it appears even on a single play through, but would still be keen for any advances in randomness to keep things fresher. The DLCs certainly appear well made, thought out and tuned for optimal gameplay, but they are an investment. If something ever so small could be introduced to change for following play throughs (besides the player changing up cores) to even in a small way catch you off guard or by surprise would be great. Beyond that, a pure random skirmish map mode or even a loose string of tied random generated maps or scenarios (think ‘boot camp’ which are not real events but played well) would be awesome! The DLC would still be the “stars” and add the available weapons/factions to then be able to incorporate for these if you buy them.
I guess buying a movie ticket or rental for the similar entertainment price is no different for value... once you watch it it doesn’t change either the next time, LOL