Modding Guide for PC2
Posted: Thu Nov 25, 2021 1:20 pm
				
				Dear developers,
it is now almost 1 year since Mr. Rudankort published his modding guide (11.12.20) here (see: Stickies).
Many players and even more modders and fans of the PC2 game wanted a further addition and actually also a real modding guide that includes many topics about the game. There are enough topics for this, as shown by the numerous questions, game hints and tips about the DLC’s that have been released so far and, unfortunately, also bug reports. Nevertheless, the interest in the game and further clarification of questions is unbroken, so the following topics could be presented in a real modding guide, in the hope that the game will also remain interesting for modders and modding activities and that is supported by the developer. It is clear to everyone that certain tools such as the UE Editor or other programs are necessary for this. This is precisely why it would be important to explain exactly how the individual components function correctly with one another:
• Scenario construction (landscape design, placement of core and AI units, briefing design, trigger installation, editor functionalities)
• Campaign linkage (connection of individual scenarios to a complete campaign)
• LUA command kit (what works so far, what doesn't, standards for prestige / commendation points/ hero assignment / spawn actions)
• 3D model implementation (construction of new vehicles or troops, introduction to the game, skin / sound assignment, creation of additional landscape styles)
• Sound creation (use of spoken briefing texts / model adjustments -> current sound design is still very poor)
• Nation administration (unit file -> use of a model for different nations, hero identification for new nations, insertion of new nations, editor add on’s)
• Skins and insignias (individual design for vehicles and troops on different fronts and time levels, identification symbols and flags on vehicles)
• Create your own weapon effects
• ... other things ... not complete
Thanks for the attention!
Best regards to all
asuser
			it is now almost 1 year since Mr. Rudankort published his modding guide (11.12.20) here (see: Stickies).
Many players and even more modders and fans of the PC2 game wanted a further addition and actually also a real modding guide that includes many topics about the game. There are enough topics for this, as shown by the numerous questions, game hints and tips about the DLC’s that have been released so far and, unfortunately, also bug reports. Nevertheless, the interest in the game and further clarification of questions is unbroken, so the following topics could be presented in a real modding guide, in the hope that the game will also remain interesting for modders and modding activities and that is supported by the developer. It is clear to everyone that certain tools such as the UE Editor or other programs are necessary for this. This is precisely why it would be important to explain exactly how the individual components function correctly with one another:
• Scenario construction (landscape design, placement of core and AI units, briefing design, trigger installation, editor functionalities)
• Campaign linkage (connection of individual scenarios to a complete campaign)
• LUA command kit (what works so far, what doesn't, standards for prestige / commendation points/ hero assignment / spawn actions)
• 3D model implementation (construction of new vehicles or troops, introduction to the game, skin / sound assignment, creation of additional landscape styles)
• Sound creation (use of spoken briefing texts / model adjustments -> current sound design is still very poor)
• Nation administration (unit file -> use of a model for different nations, hero identification for new nations, insertion of new nations, editor add on’s)
• Skins and insignias (individual design for vehicles and troops on different fronts and time levels, identification symbols and flags on vehicles)
• Create your own weapon effects
• ... other things ... not complete
Thanks for the attention!
Best regards to all
asuser