Unexpected attack path
Posted: Thu Nov 18, 2021 9:52 pm
As shown on attached screenshot, attack path of my cavalry is quite strange - if I clicked the attack button, the unit would have enough APs to make two sharp turns (something that is not normally possible): turn 45 degrees to the right, and then 45 degrees to the left and then charge the irregular foot. But if I only moved it directly to the right square it wouldn't have any more points to continue the advance.
Perhaps it is so, because the game doesn't take the patch of rough ground there into consideration, when suggesting attack options in this particular situation?
Another question: why can't I charge the slingers, if I can charge both the clibanarii and the other (disrupted) cavalry unit?
Perhaps it is so, because the game doesn't take the patch of rough ground there into consideration, when suggesting attack options in this particular situation?
Another question: why can't I charge the slingers, if I can charge both the clibanarii and the other (disrupted) cavalry unit?