Game-breaking DLC exploit?
Posted: Fri Nov 05, 2021 6:16 pm
In one of my MP games, I play as Etrusci, and together with my ally Carthage, we besieged Rome for a few turns until we almost breached all walls (to force Roman army to lift siege on our Tarentum ally). But Rome does not need to defend its capital (or any region), since it used the following exploit: it released the Rome region as a client-state, and the siege was automatically cancelled! It took 2-3 more turns until we could start the siege of Rome again, but it was a turning-point, as now it is too late and Rome has basically won the game.
This issue is only present in MP games with DLC features, as they allow the "release region" option. I thought this option was one of the best (and realistic) features of the DLC, as it allows your armies to temporary conquer regions (for various reasons), but not keep them. But cancelling a siege by making the region a client-state is extremely unrealistic and breaks the gameplay. I'm pretty sure in reality no besieger will lift siege just because the ruler of the settlement was given more autonomy by its overlord. Or not continue to see them as the enemy. If given more autonomy (become vassal), the new client state should be immediately at war with all the overlord's enemies, and siege must continue (same if independence was given).
This exploit is becoming popular, as it was used first by Tarentum, in the same game, to cancel a siege by Rome on its capital. I am forced to use it, since everyone will use it. But it makes the game much less realistic than without the DLC, so I might just no longer play MP games with DLC features until this is fixed.
Am I missing something? What do you guys think?
This issue is only present in MP games with DLC features, as they allow the "release region" option. I thought this option was one of the best (and realistic) features of the DLC, as it allows your armies to temporary conquer regions (for various reasons), but not keep them. But cancelling a siege by making the region a client-state is extremely unrealistic and breaks the gameplay. I'm pretty sure in reality no besieger will lift siege just because the ruler of the settlement was given more autonomy by its overlord. Or not continue to see them as the enemy. If given more autonomy (become vassal), the new client state should be immediately at war with all the overlord's enemies, and siege must continue (same if independence was given).
This exploit is becoming popular, as it was used first by Tarentum, in the same game, to cancel a siege by Rome on its capital. I am forced to use it, since everyone will use it. But it makes the game much less realistic than without the DLC, so I might just no longer play MP games with DLC features until this is fixed.
Am I missing something? What do you guys think?