Mipmaps Mod
Posted: Sun Oct 31, 2021 1:18 pm
Hello all,
This a mod that adds mipmaps to the official textures that were imported from TTmod, wich did not have have them.
I absolutely love the TTmod from Paul59 but I must admit I personally need the mipmaps for the units to look like the ones the developers made when it comes
to offical campaigns and scenarios.
Thus I have made this mod for myself and thought others might want it too.
***Download link***
https://www.mediafire.com/file/oudxkoss ... d.rar/file
***Instructions***
This a GLOBAL mod.
1-Once you have the archive, move it to the "MODS" folder inside your "Documents/My Games/FieldOfGlory2" folder.
2-Right-click on it and choose "unzip here".
3-Make sure the "MipMapMod" resulting folder contains a "Data" folder, in wich case it is good to go.
4-Once ingame, click on the global mod selector on the bottom left of the main menu, and select the MipMapMod.
You can combine this mod with other global mods that don't modify textures, by putting the "UnitTextures" folder into the "Data/Battle" folder in the appropriate
place in the other mod, you might need to create the "Battle" folder if it is not there.
P.S: You should be able to also use this mod for "Field of Glory 2: Medieval" without issue, for the timewarp module and the TTmod units that were added to medieval armies.
This a mod that adds mipmaps to the official textures that were imported from TTmod, wich did not have have them.
I absolutely love the TTmod from Paul59 but I must admit I personally need the mipmaps for the units to look like the ones the developers made when it comes
to offical campaigns and scenarios.
Thus I have made this mod for myself and thought others might want it too.
***Download link***
https://www.mediafire.com/file/oudxkoss ... d.rar/file
***Instructions***
This a GLOBAL mod.
1-Once you have the archive, move it to the "MODS" folder inside your "Documents/My Games/FieldOfGlory2" folder.
2-Right-click on it and choose "unzip here".
3-Make sure the "MipMapMod" resulting folder contains a "Data" folder, in wich case it is good to go.
4-Once ingame, click on the global mod selector on the bottom left of the main menu, and select the MipMapMod.
You can combine this mod with other global mods that don't modify textures, by putting the "UnitTextures" folder into the "Data/Battle" folder in the appropriate
place in the other mod, you might need to create the "Battle" folder if it is not there.
P.S: You should be able to also use this mod for "Field of Glory 2: Medieval" without issue, for the timewarp module and the TTmod units that were added to medieval armies.