Some suggestions
Posted: Mon May 22, 2006 12:12 am
This might be my only chance to have some input:
First some definitions:
???3R??? means Rise and Decline of the Third Reich by Avalon Hill
???UV??? means Uncommon Valour by Gary Grisby
???HOI??? = Hearts of iron
???SC2??? = Strategic Command 2
???DBS series??? means the Decisive Battles series by SSG. Namely: Korsun Pocket, Battles in Italy and Battles in Normandy.
Some suggestions:
Ability to PBEM
Ability to PBEM with multiple opponents. Each opponent would control one or more countries.
A hex based game.
Turn based. I feel WEGO would not work at this scale.
The counters graphics. Please do not allow the counter graphics to resemble those of SC2! 3D is too hard on the eyes! The counter graphics need to provide INFORMATION at a GLANCE. A graphic that sits between those of 3R and the DBS series would be perfect.
The map graphics of 3R are ancient . The map graphics of UV and the DBS series are both just fine. Something like those would be satisfactory.
Information! Information! Information!
Ease of information is the secret! If the information is hard to find it becomes work instead of a game. Please add Hot keys like those in the DBS series. THIS IS VERY IMPORTANT!
Information! Information! Information!
The other way to provide information is by using lists.
Lists that can be sorted such as those in UV.
Then drill down from the list to the unit or the hex in question.
I like the Economic Warfare model and the Strategic Warfare aspect of 3R. I would hope this game has something equivalent. Strategic warfare as modelled in 3R could be resolved each turn instead of each quarter. As we have computers this could be taken to the next level and add a feature called "Research and Production" giving further choices where to spend your ???BRPs??? as they were called in 3R.
It must be subtle. Too much emphasis on Research and Production would spoil the game and not enhance it.
Information! Information! Information!
Zoom levels. If I have to page all over the map this makes it very hard to get an overview of the situation
Zoom level 1: The whole map.
Zoom level 2: Can view about 1/4 of the map on the screen. The map is then only 2 screens wide and 2 screens high and it is easy to view.
Any higher zoom levels make it too hard to get an overview of the situation.
From each zoom level, all the info ought to be available and we ought to be able to give orders.
In saw a screen shot of your map. I feel (without knowing anything about the game) that too much Atlantic Ocean is on the map. The US and Canada could be ???on the edge??? as they are in 3R. It makes it hard to get an overview of the situation with so much water there.
Short cuts! Short cuts! Short cuts!
Hex stacking. SC had a limit of 1. HOI2 seems to be unlimited. Can we please have hex stacking of 2 or 3 or 4. A limit of 1 is bad design. Anything more than 4 and it is difficult for the player to control because the information is hard to obtain.
Thinking ahead. A fan of the game might want to mod it and make a War in the Pacific. Please incorporate ???features??? that are not needed in your game but would be needed in such a mod.
The scenarios ought to be:
France 1940
The whole Mediterranean 1941 - 1943
Barbarossa 1941
June 1944 to the end
A Grand Campaign
A scenario titled ???D-Day??? would theoretically cover only a small geographical area and be too small for the scope of the game
Short cuts! Short cuts! Short cuts!
Information! Information! Information!
I look forward to hearing more about this
Joe
First some definitions:
???3R??? means Rise and Decline of the Third Reich by Avalon Hill
???UV??? means Uncommon Valour by Gary Grisby
???HOI??? = Hearts of iron
???SC2??? = Strategic Command 2
???DBS series??? means the Decisive Battles series by SSG. Namely: Korsun Pocket, Battles in Italy and Battles in Normandy.
Some suggestions:
Ability to PBEM
Ability to PBEM with multiple opponents. Each opponent would control one or more countries.
A hex based game.
Turn based. I feel WEGO would not work at this scale.
The counters graphics. Please do not allow the counter graphics to resemble those of SC2! 3D is too hard on the eyes! The counter graphics need to provide INFORMATION at a GLANCE. A graphic that sits between those of 3R and the DBS series would be perfect.
The map graphics of 3R are ancient . The map graphics of UV and the DBS series are both just fine. Something like those would be satisfactory.
Information! Information! Information!
Ease of information is the secret! If the information is hard to find it becomes work instead of a game. Please add Hot keys like those in the DBS series. THIS IS VERY IMPORTANT!
Information! Information! Information!
The other way to provide information is by using lists.
Lists that can be sorted such as those in UV.
Then drill down from the list to the unit or the hex in question.
I like the Economic Warfare model and the Strategic Warfare aspect of 3R. I would hope this game has something equivalent. Strategic warfare as modelled in 3R could be resolved each turn instead of each quarter. As we have computers this could be taken to the next level and add a feature called "Research and Production" giving further choices where to spend your ???BRPs??? as they were called in 3R.
It must be subtle. Too much emphasis on Research and Production would spoil the game and not enhance it.
Information! Information! Information!
Zoom levels. If I have to page all over the map this makes it very hard to get an overview of the situation
Zoom level 1: The whole map.
Zoom level 2: Can view about 1/4 of the map on the screen. The map is then only 2 screens wide and 2 screens high and it is easy to view.
Any higher zoom levels make it too hard to get an overview of the situation.
From each zoom level, all the info ought to be available and we ought to be able to give orders.
In saw a screen shot of your map. I feel (without knowing anything about the game) that too much Atlantic Ocean is on the map. The US and Canada could be ???on the edge??? as they are in 3R. It makes it hard to get an overview of the situation with so much water there.
Short cuts! Short cuts! Short cuts!
Hex stacking. SC had a limit of 1. HOI2 seems to be unlimited. Can we please have hex stacking of 2 or 3 or 4. A limit of 1 is bad design. Anything more than 4 and it is difficult for the player to control because the information is hard to obtain.
Thinking ahead. A fan of the game might want to mod it and make a War in the Pacific. Please incorporate ???features??? that are not needed in your game but would be needed in such a mod.
The scenarios ought to be:
France 1940
The whole Mediterranean 1941 - 1943
Barbarossa 1941
June 1944 to the end
A Grand Campaign
A scenario titled ???D-Day??? would theoretically cover only a small geographical area and be too small for the scope of the game
Short cuts! Short cuts! Short cuts!
Information! Information! Information!
I look forward to hearing more about this
Joe