3 x Armoured Knights vs 6 x Heavily Armoured Cataphracts
Posted: Tue May 26, 2009 2:29 am
I'm using 3 Knights because I'm pretty sure I'm going to be able to absorb the 4th knight with other troops, thus my concern is how well the Cataphracts will hold up vs the knights. They are both superior, so will not count that in the statistics.
Impact:
Knights 6 Dice Advantaged vs Cataphracts 6 Dice Disadvantaged:
On average the knights will get 3 hits and the Cataphracts will get 2 hits requiring a test:
Impact Test:
On average they will have received 1HP3 (-1) and lost vs Lancers (-1) but nothing else. Assuming they have a general attached they will be at a small risk of disruption, so we'll consider them disrupted. They have a 50% chance of losing a base, so we'll take a base off them.
Melee:
Knights 6 Dice disadvantaged vs Cataphracts 5 Dice (lose 1per3=4 dice) Advantaged:
On average the Cataphracts will get 2.5 hits and the knight will get 2 hits requiring a test:
Melee Test:
On average they will have received 1HP3(-1), but that's all, so if they also have a General attached, they will probably succeed and not become disrupted.
However the Cataphracts now will be on the advantage because 'on average' they will win every combat and be able to bolster at the end of the next turn. What's more, if ever the Knights lose a base they are in a whole world of hurt.
I know this is a very simple scenario and dice don't roll average. There is every chance that every Cataphract hits and every knight misses, or vice versa.
What is everyone's experiences? Have many people used Armoured Knights?
Ian
Impact:
Knights 6 Dice Advantaged vs Cataphracts 6 Dice Disadvantaged:
On average the knights will get 3 hits and the Cataphracts will get 2 hits requiring a test:
Impact Test:
On average they will have received 1HP3 (-1) and lost vs Lancers (-1) but nothing else. Assuming they have a general attached they will be at a small risk of disruption, so we'll consider them disrupted. They have a 50% chance of losing a base, so we'll take a base off them.
Melee:
Knights 6 Dice disadvantaged vs Cataphracts 5 Dice (lose 1per3=4 dice) Advantaged:
On average the Cataphracts will get 2.5 hits and the knight will get 2 hits requiring a test:
Melee Test:
On average they will have received 1HP3(-1), but that's all, so if they also have a General attached, they will probably succeed and not become disrupted.
However the Cataphracts now will be on the advantage because 'on average' they will win every combat and be able to bolster at the end of the next turn. What's more, if ever the Knights lose a base they are in a whole world of hurt.
I know this is a very simple scenario and dice don't roll average. There is every chance that every Cataphract hits and every knight misses, or vice versa.
What is everyone's experiences? Have many people used Armoured Knights?
Ian