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Be honest. Do you tremble ...

Posted: Fri Oct 15, 2021 5:42 pm
by bru888
... at the prospect of being ordered to assault and take this fort?

Fort Frederik Hendrik.jpg
Fort Frederik Hendrik.jpg (426 KiB) Viewed 3086 times

[From an upcoming Bru's Scenario.]

Re: Be honest. Do you tremble ...

Posted: Fri Oct 15, 2021 6:02 pm
by bru888
"Meh," I heard you say? MEH?!?!?

WELL, THEN. TRY THIS VERSION!! :twisted:

Fort Frederik Hendrik augmented.jpg
Fort Frederik Hendrik augmented.jpg (907.52 KiB) Viewed 3073 times

Re: Be honest. Do you tremble ...

Posted: Fri Oct 15, 2021 6:30 pm
by Halvralf
"One Fort to far"? :-)

Re: Be honest. Do you tremble ...

Posted: Fri Oct 15, 2021 6:31 pm
by Halvralf
Let me attack it! Hmm do I have zero supplypoints and zero land and air points?

Re: Be honest. Do you tremble ...

Posted: Fri Oct 15, 2021 10:17 pm
by terminator
I found the solution ...

Fort Frederik Hendrik.jpg
Fort Frederik Hendrik.jpg (794.39 KiB) Viewed 3046 times

Re: Be honest. Do you tremble ...

Posted: Fri Oct 15, 2021 10:43 pm
by terminator
... or this solution :

Fort Frederik Hendrik augmented.jpg
Fort Frederik Hendrik augmented.jpg (743.96 KiB) Viewed 3038 times

Re: Be honest. Do you tremble ...

Posted: Fri Oct 15, 2021 11:32 pm
by bru888
Heh, I am sure that you will have the tools at hand to reduce the fort to rubble, once the scenario is ready. (It is still in design.)

Re: Be honest. Do you tremble ...

Posted: Fri Oct 15, 2021 11:51 pm
by kondi754
bru888 wrote: Fri Oct 15, 2021 11:32 pm Heh, I am sure that you will have the tools at hand to reduce the fort to rubble, once the scenario is ready. (It is still in design.)
Of course you are going to put some traps inside the fortress, lots of AT and AA guns and strong artillery? :wink:

Re: Be honest. Do you tremble ...

Posted: Sat Oct 16, 2021 12:08 am
by GabeKnight
terminator wrote: Fri Oct 15, 2021 10:17 pm I found the solution ...
:lol: :lol:

Well, three of those "forts" can only fire on naval targets and the bunkers and foxholes are no match for late '44 units. Only the two "real" forts with their heavy arty guns that do not lose efficiency like other arty are of some concern... Yeah, some strat. bomber attack would seem appropriate...

Re: Be honest. Do you tremble ...

Posted: Sat Oct 16, 2021 3:47 am
by bru888
kondi754 wrote: Fri Oct 15, 2021 11:51 pm Of course you are going to put some traps inside the fortress, lots of AT and AA guns and strong artillery? :wink:
Astute observation. Yes, there could be a surprise or two. Don't forget that, in this milieu, the hand of the designer is like the hand of God. :shock:

Re: Be honest. Do you tremble ...

Posted: Sat Oct 16, 2021 8:47 am
by Erik2
Does this battle take place on Mauritius?

Re: Be honest. Do you tremble ...

Posted: Sat Oct 16, 2021 12:02 pm
by terminator
This fort present in its design a perfect symmetry :o

Re: Be honest. Do you tremble ...

Posted: Sat Oct 16, 2021 1:47 pm
by bru888
Erik2 wrote: Sat Oct 16, 2021 8:47 am Does this battle take place on Mauritius?
Heh, I knew people would google the name and come up with that. No; instead, trying googling "Fort Frederik Hendrik, Netherlands." That will in turn give you a clue as to what action I am portraying. (Note: Designer's license at play. This fort may have been occupied, but almost certainly wasn't the monster that I have created. A bit of whimsy for additional fun.)
terminator wrote: Sat Oct 16, 2021 12:02 pm This fort present in its design a perfect symmetry :o
Yes. It's actually a fault of mine in scenario designing, this preference for balance and symmetry. It can lead to unrealistic results when representing a messy war in an imperfect world. But this looks so pretty, I couldn't resist.

And like the beautiful Nightshade, it might be deadly! :evil:

Re: Be honest. Do you tremble ...

Posted: Sat Oct 16, 2021 2:09 pm
by bru888
Final version. Significantly hardened. Contains surprises. Blame Gabe. :)

Fort Frederik Hendrik, final version.jpg
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By the way, the three guns that Gabe observed do not fire inland actually are the real prize. The sea fort and two coastal guns, along with some other coastal guns, must be cleared before a certain operation can begin that will lead to the accomplishment of a key primary objective. So the fort is just an obstacle to be overcome so that this can happen.

Re: Be honest. Do you tremble ...

Posted: Sat Oct 16, 2021 5:17 pm
by kondi754
I can tell from the mini-map that you are preparing the battle at the Scheldt estuary.
Should this fort be destroyed to start the naval landing ?

Re: Be honest. Do you tremble ...

Posted: Sat Oct 16, 2021 7:30 pm
by bru888
kondi754 wrote: Sat Oct 16, 2021 5:17 pm I can tell from the mini-map that you are preparing the battle at the Scheldt estuary.
Should this fort be destroyed to start the naval landing ?
Zut alors! :x

Indeed, you have a sharp eye. I should have obscured the mini-map! :( ( :wink: )

Yes, it's the Battle of the Scheldt which began on 2 Oct 1944. First Canadian Army, with Polish and British units attached, versus the stubborn Wehrmacht trying to keep the Scheldt Estuary closed to Allied shipping into Antwerp. In particular, their defense of "Fortress Walcheren," the island at the mouth of the estuary which Hitler has ordered held at all costs. (When did he NOT order some place to be held at all costs? Did he ever say, "Try your best, but don't worry if you can't hold, just save your army"?)

Here is the preliminary list of objectives:

objectives.jpg
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Here is the mission description for "Safely dock six cargo ships at Antwerp"; this explains my comment above about the coastal guns:

mission.jpg
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So, as I said earlier, destroying the fort is really to get at the sea fort and two coastal guns that it contains, so that when all such guns are gone, minesweepers will spawn to clear the East and West Scheldt, allowing cargo ships to proceed to Antwerp (and Bergen Op Zoom).

One of the surprises is, those three guns, and the two fortresses, will be impervious to ground and air assault. Engineers will need to be positioned next to each of these five structures in order to perform demolition. If it all works out, of course. :)

Re: Be honest. Do you tremble ...

Posted: Sat Oct 16, 2021 8:28 pm
by kondi754
Will you somehow show the flooded area on Walcheren when the Germans blew up the flood banks?
walcheren 1.jpg
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walcheren 2.jpg
walcheren 2.jpg (146.91 KiB) Viewed 2871 times

Re: Be honest. Do you tremble ...

Posted: Sat Oct 16, 2021 8:36 pm
by bru888
kondi754 wrote: Sat Oct 16, 2021 8:28 pm Will you somehow show the flooded area on Walcheren when the Germans blew up the flood banks?
Yes, there will be much swamp terrain ...

Re: Be honest. Do you tremble ...

Posted: Sun Oct 17, 2021 3:56 am
by terminator
bru888 wrote: Sat Oct 16, 2021 7:30 pm Yes, it's the Battle of the Scheldt which began on 2 Oct 1944. First Canadian Army, with Polish and British units attached, versus the stubborn Wehrmacht trying to keep the Scheldt Estuary closed to Allied shipping into Antwerp. In particular, their defense of "Fortress Walcheren," the island at the mouth of the estuary which Hitler has ordered held at all costs. (When did he NOT order some place to be held at all costs? Did he ever say, "Try your best, but don't worry if you can't hold, just save your army"?)

Here is the preliminary list of objectives:
There is no flying bomb made in Germany in the game :o

Re: Be honest. Do you tremble ...

Posted: Sun Oct 17, 2021 5:55 am
by terminator
kondi754 wrote: Sat Oct 16, 2021 8:28 pm Will you somehow show the flooded area on Walcheren when the Germans blew up the flood banks?

walcheren 1.jpg
walcheren 2.jpg
Where did these images come from ?