Field of Glory 2: Medieval Questions
Posted: Tue Sep 21, 2021 2:52 pm
BANNED
In FoG2: Ancient, uncheck 'Date' and 'Geographical" and you'll be able to play say Roman 199 BC vs Indian 1049 AD.browlciba wrote: Tue Sep 21, 2021 2:52 pm I like FOG 2. But several issues that I had were: a) army and enemy/ally choices in skirmish maps were locked by time and geographic period (no roman vs indians allowed)
I guess because army lists are meant to be realistic/historical, ie reflecting the actual armies of the period.browlciba wrote: Tue Sep 21, 2021 2:52 pm b) starting unit choices were locked in - no freedom to pick your cores - eg why can't I have an army of all Roman heavy ballistas and archers?
You can suggest some to the devs.browlciba wrote: Tue Sep 21, 2021 2:52 pm c) no simple map types are given - e.g. other strategy games have maps like the classic duel of 2 sides separated by a river where 1 side has to cross, a bridge defense map, etc.
Not me
For a), I show how to do this in a 2 minute video, this feature is in both Ancients and Medieval:browlciba wrote: Tue Sep 21, 2021 2:52 pm I like FOG 2. But several issues that I had were: a) army and enemy/ally choices in skirmish maps were locked by time and geographic period (no roman vs indians allowed), b) starting unit choices were locked in - no freedom to pick your cores - eg why can't I have an army of all Roman heavy ballistas and archers? c) no simple map types are given - e.g. other strategy games have maps like the classic duel of 2 sides separated by a river where 1 side has to cross, a bridge defense map, etc.
Does FOG 2: Medieval address these issues? Just curious if other gamers feel the same way.