BE 2.3 Locarnus addon: 1st attempt (discountinued)
Posted: Wed Aug 25, 2021 1:55 am
Battlefield Europe is one of the great PzC mods and due to its single large scenario it is uniquely suited for a succession AAR.
In a succession AAR, each player takes control for a limited amount of time (turns), writes an AAR about this timeframe and then hands over the savegame to a successor.
The advantages of such a succession type of game are:
1. Every new player needs to deal with the situation left behind by the previous players. That is especially interesting with respect to strategic decisions.
2. No one has to commit for a long playthrough, but everyone can experience a part of it (either by playing or by reading others experiences).
3. Since the savegames are public in the AAR, it is possible for AAR readers to really analyse the situation, instead of being restricted to images and text of the written AAR.
4. Or even two players doing the same 6 turn interval and then discussing tactics and strategies.
edit: There was a first attempt by Locarnus (with addon version 2021-08-23), but after ~4 turns (and 2 turns discussed here), the addon was updated to version 2021-08-26. The first attempt is described from posts 2 to 9 of this thread.
Some thoughts and conclusions were discussed.
German upgrade paths for addon version 2021-08-26
Many minor axis nations have a single upgrade group for eg fighters and bombers, mostly unchanged from BE 2.3
0) Infantry (1939, 1942, 1943, 1944 versions for many of those), Jaegers are more expensive, especially Fallschirmjäger
- Regular: Wehrmacht Inf (1939 and 1942 version can switch to desert camo without upgrade - only visual change), Grenadiere, Pioniere, Kradschützen (switchable to recon mode), Cavalry
- Jaeger: Fallschirmjäger, Brandenburger (bonus unit), Gebirgsjäger, Skijäger
- Brückenpioniere
1) Tanks, which now includes "tank destroyers". Those are generally more expensive now (prestige cost)
- Pz I: Panzer I tank variants, Panzerjäger I tank destroyer, Bison I (Sturmpanzer I) artillery
- Pz II: Panzer II tank variants (including Flammpanzer II), Pz II recon variants switchable to recon mode, Marder II family, Bison II (Sturmpanzer II) and Wespe artillery
- Pz 38(t): Panzer 38(t) tank variants, Marder III and Hetzer tank destroyers, Grille artillery and Flakpanzer 38(t) SPAA
- Pz III: Panzer III tank variants (including Flammpanzer III), StuG III assault guns (includes all TD and arty variants) and StuH 42, Panzer IIIs are not cheaply upgradeable to Panthers like in BE itself!
- Pz IV: Panzer IV tank variants, Nashorn and Jagdpanzer IV tank destroyers, StuG IV, Hummel arty and Brummbär assault guns/arty, as well as Möbelwagen, Ostwind, Wirbelwind flak panzers
- Pz V: Panther tanks and Jagdpanther
- Tiger I tanks
- Vk4501 chassis Ferdinand and Elefant
- Tiger II (King Tiger) and Jagdtiger in same upgrade path
2) Recon, no relevant changes compared to BE 2.3 beyond the Pz II recon vehicles and Kradschützen being switchable and upgradeable through the tank class (or infantry class for the Kradschützen)
- SdKfz 221
- SdKfz 222
- 8x8 recon: includes 232, 233 and both 234 variants
- SdKfz 250 recons
- Pz II recon: Pz II recon variants, all switchable to tank class for upgrades to other Pz II chassis variants
3) Anti-tank
Self propelled anti tank units are now part of the tank class, so that they do not receive the unfair +3 initiative.
Gun groups when in AT mode, for upgrading transport modes while staying with the same caliber:
- 3.7cm Pak 36
- 5cm Pak 38
- 7.5cm Pak 40
Transport groups when in transport mode, for upgrading to another caliber, while staying in the same transport group:
- Opel Blitz
- Every other transport is in the same group, including Krupp Protze (KP), UE, SdKfz 10 and 11 and RSO. This upgrade path/group also includes the Pak88, which does not have the camo trait and needs a new transport.
4) Artillery upgrade paths are usually based on the weapon system, except for StuGs and StuHs
- leFH (light field howitzer): 10.5 cm leFH (not the 10.5 cm sK!), Wespe
- sFH (heavy field howitzer): 15cm sFH, Hummel
- Nblwf (Nebelwerfer): all towed and self propelled Nebelwerfer units
- sIG (heavy infantry gun): Bison I and II (Sturmpanzer I and II), Grille, StuIG33, Brummbär
This means, that eg you can cheaply upgrade from Panzer I to Bison I artillery (in tank mode), switch to Bison I artillery mode, cheaply upgrade to eg Brummbär (artillery mode), switch to Brummbär tank mode and then cheaply upgrade via the Panzer IV upgrade path to a Jagdpanzer IV(70) or a Wirbelwind flakpanzer. Far fewer upgrade dead ends!
5) Anti-air units (Flak)
- 2cm Flak, including SdKfz 10/4 self-propelled versions
- 2cm Flakvierling, including SdKfz 7/1 self-propelled versions (which now have a tropical variant)
- 3.7cm Flak, including SdKfz 7/2 self-propelled versions (which now have a tropical variant)
- 8.8cm Flak variants
7) Fighters
- Bf 109 variants
- Fw 190: Ta 152 and Fw 190 fighter variants (A and D) as well as fighter bomber variants (F and G) in their fighter configurations (secondary mode, can be switched to tac bomber mode over an unoccupied friendly airfield)
- Bf 110: Bf 110 and Me 410 in their fighter configuration (secondary mode, switchable to tac bomber config, which is their primary mode)
- Ju 88: Night figher versions in fighter configuration (secondary mode, switchable to strat bomber config, which is their primary mode)
8 ) Tac Bombers
- Ju 87
- Hs 129 (a real tank buster variant is also available, the B-3)
- Fw 190 fighter bomber F and G variants (in tac bomber primary mode, switchable to fighter config, which is their secondary mode)
- Ju 88: Night fighter variants (in tac bomber primary mode, switchable to fighter config secondary mode), ground attack version Ju 88P-4 as well as Ju88A and Ju 188A in tac bomber configs (secondary, switchable to strat bomber primary)
9) Strat Bombers
- Do 17 and Do 217
- He 111 is not cheaply upgradeable to He 177
- Ju 88A and Ju 188A in their strat bomber mode (primary, switchable to tac bomber secondary)
In a succession AAR, each player takes control for a limited amount of time (turns), writes an AAR about this timeframe and then hands over the savegame to a successor.
The advantages of such a succession type of game are:
1. Every new player needs to deal with the situation left behind by the previous players. That is especially interesting with respect to strategic decisions.
2. No one has to commit for a long playthrough, but everyone can experience a part of it (either by playing or by reading others experiences).
3. Since the savegames are public in the AAR, it is possible for AAR readers to really analyse the situation, instead of being restricted to images and text of the written AAR.
4. Or even two players doing the same 6 turn interval and then discussing tactics and strategies.
edit: There was a first attempt by Locarnus (with addon version 2021-08-23), but after ~4 turns (and 2 turns discussed here), the addon was updated to version 2021-08-26. The first attempt is described from posts 2 to 9 of this thread.
Some thoughts and conclusions were discussed.
German upgrade paths for addon version 2021-08-26
Many minor axis nations have a single upgrade group for eg fighters and bombers, mostly unchanged from BE 2.3
0) Infantry (1939, 1942, 1943, 1944 versions for many of those), Jaegers are more expensive, especially Fallschirmjäger
- Regular: Wehrmacht Inf (1939 and 1942 version can switch to desert camo without upgrade - only visual change), Grenadiere, Pioniere, Kradschützen (switchable to recon mode), Cavalry
- Jaeger: Fallschirmjäger, Brandenburger (bonus unit), Gebirgsjäger, Skijäger
- Brückenpioniere
1) Tanks, which now includes "tank destroyers". Those are generally more expensive now (prestige cost)
- Pz I: Panzer I tank variants, Panzerjäger I tank destroyer, Bison I (Sturmpanzer I) artillery
- Pz II: Panzer II tank variants (including Flammpanzer II), Pz II recon variants switchable to recon mode, Marder II family, Bison II (Sturmpanzer II) and Wespe artillery
- Pz 38(t): Panzer 38(t) tank variants, Marder III and Hetzer tank destroyers, Grille artillery and Flakpanzer 38(t) SPAA
- Pz III: Panzer III tank variants (including Flammpanzer III), StuG III assault guns (includes all TD and arty variants) and StuH 42, Panzer IIIs are not cheaply upgradeable to Panthers like in BE itself!
- Pz IV: Panzer IV tank variants, Nashorn and Jagdpanzer IV tank destroyers, StuG IV, Hummel arty and Brummbär assault guns/arty, as well as Möbelwagen, Ostwind, Wirbelwind flak panzers
- Pz V: Panther tanks and Jagdpanther
- Tiger I tanks
- Vk4501 chassis Ferdinand and Elefant
- Tiger II (King Tiger) and Jagdtiger in same upgrade path
2) Recon, no relevant changes compared to BE 2.3 beyond the Pz II recon vehicles and Kradschützen being switchable and upgradeable through the tank class (or infantry class for the Kradschützen)
- SdKfz 221
- SdKfz 222
- 8x8 recon: includes 232, 233 and both 234 variants
- SdKfz 250 recons
- Pz II recon: Pz II recon variants, all switchable to tank class for upgrades to other Pz II chassis variants
3) Anti-tank
Self propelled anti tank units are now part of the tank class, so that they do not receive the unfair +3 initiative.
Gun groups when in AT mode, for upgrading transport modes while staying with the same caliber:
- 3.7cm Pak 36
- 5cm Pak 38
- 7.5cm Pak 40
Transport groups when in transport mode, for upgrading to another caliber, while staying in the same transport group:
- Opel Blitz
- Every other transport is in the same group, including Krupp Protze (KP), UE, SdKfz 10 and 11 and RSO. This upgrade path/group also includes the Pak88, which does not have the camo trait and needs a new transport.
4) Artillery upgrade paths are usually based on the weapon system, except for StuGs and StuHs
- leFH (light field howitzer): 10.5 cm leFH (not the 10.5 cm sK!), Wespe
- sFH (heavy field howitzer): 15cm sFH, Hummel
- Nblwf (Nebelwerfer): all towed and self propelled Nebelwerfer units
- sIG (heavy infantry gun): Bison I and II (Sturmpanzer I and II), Grille, StuIG33, Brummbär
This means, that eg you can cheaply upgrade from Panzer I to Bison I artillery (in tank mode), switch to Bison I artillery mode, cheaply upgrade to eg Brummbär (artillery mode), switch to Brummbär tank mode and then cheaply upgrade via the Panzer IV upgrade path to a Jagdpanzer IV(70) or a Wirbelwind flakpanzer. Far fewer upgrade dead ends!
5) Anti-air units (Flak)
- 2cm Flak, including SdKfz 10/4 self-propelled versions
- 2cm Flakvierling, including SdKfz 7/1 self-propelled versions (which now have a tropical variant)
- 3.7cm Flak, including SdKfz 7/2 self-propelled versions (which now have a tropical variant)
- 8.8cm Flak variants
7) Fighters
- Bf 109 variants
- Fw 190: Ta 152 and Fw 190 fighter variants (A and D) as well as fighter bomber variants (F and G) in their fighter configurations (secondary mode, can be switched to tac bomber mode over an unoccupied friendly airfield)
- Bf 110: Bf 110 and Me 410 in their fighter configuration (secondary mode, switchable to tac bomber config, which is their primary mode)
- Ju 88: Night figher versions in fighter configuration (secondary mode, switchable to strat bomber config, which is their primary mode)
8 ) Tac Bombers
- Ju 87
- Hs 129 (a real tank buster variant is also available, the B-3)
- Fw 190 fighter bomber F and G variants (in tac bomber primary mode, switchable to fighter config, which is their secondary mode)
- Ju 88: Night fighter variants (in tac bomber primary mode, switchable to fighter config secondary mode), ground attack version Ju 88P-4 as well as Ju88A and Ju 188A in tac bomber configs (secondary, switchable to strat bomber primary)
9) Strat Bombers
- Do 17 and Do 217
- He 111 is not cheaply upgradeable to He 177
- Ju 88A and Ju 188A in their strat bomber mode (primary, switchable to tac bomber secondary)











