Darts - What Are They Good For?
Posted: Fri Aug 20, 2021 5:33 pm
Let's Talk Darts
Dart units are foot units that have Light Spear POA, and the special Darts POA. This covers: Legio Palatina, Comitatensis, and Palatina Auxilia, all of which are used by the later Roman army lists, as well as some of the early Byzantine army lists.
From what I can see of pricing, it seems that darts units are priced the same as impact foot units; for example, Legio Palatina are 78 point superior armored dart swords just like Principate Roman Legions who are 78 point superior armored impact foot swords. Similarly, you have both Comitatensis and Imitation Legions at 51 points and some armor.
So lets compare how impact foot and darts work in various impact situations. First and foremost, foot units losing an impact phases vs. impact foot, whether attacking or defending, suffer a -1 cohesion penalty. Unless something has recently changed, this is not the case for darts. So already, darts need to be better at impact POA in some fashion to make up for this. The second most obvious difference is that impact foot poa vs. infantry is a flat 200 whether attacking or defending. For darts, they can also generate 200 poa.......but only if they're defending vs. foot who are not armored or better. Against armored foot, the 200 poa drops to 166 poa, a roughly 25 point poa deficit similar to charging up a small slope. So in the case of the Legion vs. Palatina, the attacking legion has a ~25 POA advantage, and if the Palatina is suicidal enough to be the attacker, then that becomes a 100 POA advantage. Not looking great for infantry combat. At no point is the darts ability better than the impact foot ability, and in most cases, it is actively worse. Less POA on impact when attacking, less POA on defense in certain situations, and no penalty to cohesion checks in the event it actually wins.
Theoretically, cavalry impact is where darts are supposed to shine.......but is it enough? First off, when charging cavalry, darts and impact foot behave exactly the same; 100 POA vs non-shock cavalry, and 0 POA vs. shock cavalry. Clearly, neither particularly wants to charge lancers in the open. Do lancers want to charge them? Against impact foot, your typical 64 point superior armored lancer will have 150 POA vs. the 150 POA of the 78 point armored legion. So that's an equal impact which results in ~15% chance to win. Of course, if the lancer does win, the legion has superior morale and heavy infantry +1 cohesion bonus vs the -1 cohesion penalty of the lancer. Obviously, things are better if the lancers are charging average quality impact foot, but at that point, you have a 64 unit picking on a ~50 point unit, which is less cost effective than using that same unit to ZOC lock a 78 point unit. Now if we're talking darts, things get a bit worse for the lancers. So long as the lancers are not heavily armored, dart infantry get 200 POA vs the 100 POA of the charging lancer. Lancers definitely don't want to charge dart infantry (other types of cav rarely want to charge heavy infantry period).
And that's it. Dart infantry are better than impact foot when charged by lancers. Instead of 100 POA, they get 200 POA (166 if the lancers are heavily armored). How much does this matter is a reasonable question. In the case of the Legio Palatina, the effect is probably marginal at best. As a 78 point superior armored heavy foot unit, a lancer charge was unlikely to do much, even before darts come into play. Against Auxilia Palatina, the effect is slightly better as they lack the heavy infantry bonus......but they're also substantially cheaper. Same with Comitatensis; darts make lancer charges futile, but they're already much cheaper than lancers.
Dart units are better than impact foot at taking a charge from most lancers, but they're worse at almost everything else. Worse at attacking infantry, worse at defending vs armored infantry, and they don't inflict any cohesion penalties. They're not completely useless.......but are they really equal in cost to impact foot? Impact foot are so incredibly potent against infantry in so many situations - especially flanking. And against cavalry, impact foot can always rely on unit size to help them out in extended melee. Being better vs lancer charges is not that amazingly great when you look at how lancers are most frequently used defensively to lock units in place.........something that darts don't really help with. The other defensive oriented unit - Defensive Spears - are great because of their relative cheapness. And the fact that they still do very well vs swords in melee.
As such, I would suggest that dart units either get some sort of minor buff to increase their utility, or a price decrease to reflect their relative inferiority to impact foot.
Dart units are foot units that have Light Spear POA, and the special Darts POA. This covers: Legio Palatina, Comitatensis, and Palatina Auxilia, all of which are used by the later Roman army lists, as well as some of the early Byzantine army lists.
From what I can see of pricing, it seems that darts units are priced the same as impact foot units; for example, Legio Palatina are 78 point superior armored dart swords just like Principate Roman Legions who are 78 point superior armored impact foot swords. Similarly, you have both Comitatensis and Imitation Legions at 51 points and some armor.
So lets compare how impact foot and darts work in various impact situations. First and foremost, foot units losing an impact phases vs. impact foot, whether attacking or defending, suffer a -1 cohesion penalty. Unless something has recently changed, this is not the case for darts. So already, darts need to be better at impact POA in some fashion to make up for this. The second most obvious difference is that impact foot poa vs. infantry is a flat 200 whether attacking or defending. For darts, they can also generate 200 poa.......but only if they're defending vs. foot who are not armored or better. Against armored foot, the 200 poa drops to 166 poa, a roughly 25 point poa deficit similar to charging up a small slope. So in the case of the Legion vs. Palatina, the attacking legion has a ~25 POA advantage, and if the Palatina is suicidal enough to be the attacker, then that becomes a 100 POA advantage. Not looking great for infantry combat. At no point is the darts ability better than the impact foot ability, and in most cases, it is actively worse. Less POA on impact when attacking, less POA on defense in certain situations, and no penalty to cohesion checks in the event it actually wins.
Theoretically, cavalry impact is where darts are supposed to shine.......but is it enough? First off, when charging cavalry, darts and impact foot behave exactly the same; 100 POA vs non-shock cavalry, and 0 POA vs. shock cavalry. Clearly, neither particularly wants to charge lancers in the open. Do lancers want to charge them? Against impact foot, your typical 64 point superior armored lancer will have 150 POA vs. the 150 POA of the 78 point armored legion. So that's an equal impact which results in ~15% chance to win. Of course, if the lancer does win, the legion has superior morale and heavy infantry +1 cohesion bonus vs the -1 cohesion penalty of the lancer. Obviously, things are better if the lancers are charging average quality impact foot, but at that point, you have a 64 unit picking on a ~50 point unit, which is less cost effective than using that same unit to ZOC lock a 78 point unit. Now if we're talking darts, things get a bit worse for the lancers. So long as the lancers are not heavily armored, dart infantry get 200 POA vs the 100 POA of the charging lancer. Lancers definitely don't want to charge dart infantry (other types of cav rarely want to charge heavy infantry period).
And that's it. Dart infantry are better than impact foot when charged by lancers. Instead of 100 POA, they get 200 POA (166 if the lancers are heavily armored). How much does this matter is a reasonable question. In the case of the Legio Palatina, the effect is probably marginal at best. As a 78 point superior armored heavy foot unit, a lancer charge was unlikely to do much, even before darts come into play. Against Auxilia Palatina, the effect is slightly better as they lack the heavy infantry bonus......but they're also substantially cheaper. Same with Comitatensis; darts make lancer charges futile, but they're already much cheaper than lancers.
Dart units are better than impact foot at taking a charge from most lancers, but they're worse at almost everything else. Worse at attacking infantry, worse at defending vs armored infantry, and they don't inflict any cohesion penalties. They're not completely useless.......but are they really equal in cost to impact foot? Impact foot are so incredibly potent against infantry in so many situations - especially flanking. And against cavalry, impact foot can always rely on unit size to help them out in extended melee. Being better vs lancer charges is not that amazingly great when you look at how lancers are most frequently used defensively to lock units in place.........something that darts don't really help with. The other defensive oriented unit - Defensive Spears - are great because of their relative cheapness. And the fact that they still do very well vs swords in melee.
As such, I would suggest that dart units either get some sort of minor buff to increase their utility, or a price decrease to reflect their relative inferiority to impact foot.