Heroic Showdown not being very...Heroic.
Posted: Thu Aug 12, 2021 1:45 am
Out of all the special Challenges you can pick from at the start of a Campaign, Heroic Showdown has to be one of my favorites...in theory anyway.
In concept, random Heroes assigned to every enemy unit would add a fair amount of spice that will always be different every playthrough. Constant paranoia about being flanked by camouflaged units; city defenses being harder to break do to things like Aggressive Counterattack, Low Profile, and/or Strikes First; Your font lines being running into trouble do to an enemy or two with something like Double Attack or No Retaliation.
In practice however, for every enemy Unit with an Hero that adds a new dynamic to dealing with it, there is at least 1 enemy Unit with a Hero that does absolutely nothing for the unit. Infantry with Field Repairs, Tanks with Lethal Attack, AT Support on a Fighter, anything with Zero or Reduced Slots. I'm not talking about Units with low impact Heroes, like Thorough Preparation which wears off 5 turns into a Scenario or Survivor which can be annoying to spend an extra Attack to finish it off but is really just a small speedbump, but the Heroes that do absolutely nothing for the assigned unit.
I do feel that Heroic Showdown could use a bit of work to make it really shine. In theory just a few filters or something in place that prevent enemy Units from being assigned worthless Heroes. Maybe have it assign Heroes from curated lists based on the Unit type that lack the unusable Heroes.
Admittedly I'm not a programmer and don't know how difficult setting something up like this would be, but I figured considering it seems a big patch is coming up I figured I'd at least bring this up.
In concept, random Heroes assigned to every enemy unit would add a fair amount of spice that will always be different every playthrough. Constant paranoia about being flanked by camouflaged units; city defenses being harder to break do to things like Aggressive Counterattack, Low Profile, and/or Strikes First; Your font lines being running into trouble do to an enemy or two with something like Double Attack or No Retaliation.
In practice however, for every enemy Unit with an Hero that adds a new dynamic to dealing with it, there is at least 1 enemy Unit with a Hero that does absolutely nothing for the unit. Infantry with Field Repairs, Tanks with Lethal Attack, AT Support on a Fighter, anything with Zero or Reduced Slots. I'm not talking about Units with low impact Heroes, like Thorough Preparation which wears off 5 turns into a Scenario or Survivor which can be annoying to spend an extra Attack to finish it off but is really just a small speedbump, but the Heroes that do absolutely nothing for the assigned unit.
I do feel that Heroic Showdown could use a bit of work to make it really shine. In theory just a few filters or something in place that prevent enemy Units from being assigned worthless Heroes. Maybe have it assign Heroes from curated lists based on the Unit type that lack the unusable Heroes.
Admittedly I'm not a programmer and don't know how difficult setting something up like this would be, but I figured considering it seems a big patch is coming up I figured I'd at least bring this up.