USSR defense in BJR mod, 1942/43
Posted: Fri May 22, 2009 7:43 pm
Hi,
I've played the game and the mod enough PBEM that I have a pretty good handle on most aspects of it I think. Of course every game is different so there's always something new to learn. Gabriele runs a very good Barbarossa, better than any other I've faced. In Game 1 he drove the Soviets in '42 south of Rostov and back to Stalingrad, and almost back to the Urals before they finally slowly rallied to come back in 44 onto the offensive. They were saved only by a desparate allied invasion of Europe in late '42 that pulled Germans away from the east front.
Now I'm in a 2nd game vs Gabriele. I ran the classic conservative Soviet defense strategy. Allies fully escort Soviet lend lease convoys. Soviets invest to max lvl in general, air, infantry tech w/ spare points into armor tech later. Soviets build enough leaders (4) to stay back from the line and extend command across the front.
Gabriele has about 7 or 8 German subs in the Atlantic. He also took Spain in 1940/41. He's also made a major commitment to Norway: 3 or 4 infantry, 2 FTR, 2 TAC for almost all of 40, and 41 where he skirmishes w/ Brits near Bergen for 2 years. So he's not completely focused on Barbarossa. The air has been called back to Russia in '42.
Soviets launch small offensive into Finland which is called off when Germany ships troops into Finland to prop them up.
Defensive line double deep from Leningrad to Moskva to Rostov.
Soviets build nothing but infantry corps, one FTR built in mid'42, a few garrisons also built.
In '42 Gabriele just picks at the Soviet defense line killing about 1 corp per turn at the north corner around Leningrad. He uses air strikes vs armor based 3-5 hexes behind the line around Rostov-Voronezh area. Armor is railed out after air strikes to try to rebuild it. Usually armor is down to 1-3 strength after 2 German TAC strikes. Soviets concentrate all FTR's in the south.
By July '42 Gabriele launches offensive against the double defense line in the south. In one turn he kills 4 corps, next turn 6 corps. Line falls back to rivers, then finally cracks apart under the weight of panzers, air, and superior German tech.
I'm really not sure how to defend USSR better than this. The only thing I might change is keeping armor farther back so his air couldn't hit it since it's expensive to repair.
I'd like some suggestions. I think I got rather unlucky on tech w/ Soviet infantry corps at lvl 5 tech until his offensive when I got 2 tech hits to increase organization and artillery, making max Soviet infantry tech 7....but not in time to face the offensive unfortunately.
Thx for any thoughts.
I've played the game and the mod enough PBEM that I have a pretty good handle on most aspects of it I think. Of course every game is different so there's always something new to learn. Gabriele runs a very good Barbarossa, better than any other I've faced. In Game 1 he drove the Soviets in '42 south of Rostov and back to Stalingrad, and almost back to the Urals before they finally slowly rallied to come back in 44 onto the offensive. They were saved only by a desparate allied invasion of Europe in late '42 that pulled Germans away from the east front.
Now I'm in a 2nd game vs Gabriele. I ran the classic conservative Soviet defense strategy. Allies fully escort Soviet lend lease convoys. Soviets invest to max lvl in general, air, infantry tech w/ spare points into armor tech later. Soviets build enough leaders (4) to stay back from the line and extend command across the front.
Gabriele has about 7 or 8 German subs in the Atlantic. He also took Spain in 1940/41. He's also made a major commitment to Norway: 3 or 4 infantry, 2 FTR, 2 TAC for almost all of 40, and 41 where he skirmishes w/ Brits near Bergen for 2 years. So he's not completely focused on Barbarossa. The air has been called back to Russia in '42.
Soviets launch small offensive into Finland which is called off when Germany ships troops into Finland to prop them up.
Defensive line double deep from Leningrad to Moskva to Rostov.
Soviets build nothing but infantry corps, one FTR built in mid'42, a few garrisons also built.
In '42 Gabriele just picks at the Soviet defense line killing about 1 corp per turn at the north corner around Leningrad. He uses air strikes vs armor based 3-5 hexes behind the line around Rostov-Voronezh area. Armor is railed out after air strikes to try to rebuild it. Usually armor is down to 1-3 strength after 2 German TAC strikes. Soviets concentrate all FTR's in the south.
By July '42 Gabriele launches offensive against the double defense line in the south. In one turn he kills 4 corps, next turn 6 corps. Line falls back to rivers, then finally cracks apart under the weight of panzers, air, and superior German tech.
I'm really not sure how to defend USSR better than this. The only thing I might change is keeping armor farther back so his air couldn't hit it since it's expensive to repair.
I'd like some suggestions. I think I got rather unlucky on tech w/ Soviet infantry corps at lvl 5 tech until his offensive when I got 2 tech hits to increase organization and artillery, making max Soviet infantry tech 7....but not in time to face the offensive unfortunately.
Thx for any thoughts.