Page 1 of 1

Hero Optimization

Posted: Tue Jul 27, 2021 2:14 pm
by scorehouse
hit the jackpot on valuable Heroes recently. Hal has given me 2 Zero Slots, 2 Double Attacks(now 3 with Barr), 2 Camo and 1 Optimization. I've been using the first 2 on the 21 Art plus adding Optimization on 1. Where do you apply these Heros for maximum results. Camo I can't get a feel. seems like HAL ignores it? I've read where Camo is great on AT but I acquired all these in the SCW and 39 so I'm not using an AT until I acquire or capture better units. Your thoughts on using the above Heroes?

Re: Hero Optimization

Posted: Tue Jul 27, 2021 2:40 pm
by brumleek
scorehouse wrote: Tue Jul 27, 2021 2:14 pm hit the jackpot on valuable Heroes recently. Hal has given me 2 Zero Slots, 2 Double Attacks(now 3 with Barr), 2 Camo and 1 Optimization. I've been using the first 2 on the 21 Art plus adding Optimization on 1. Where do you apply these Heros for maximum results. Camo I can't get a feel. seems like HAL ignores it? I've read where Camo is great on AT but I acquired all these in the SCW and 39 so I'm not using an AT until I acquire or capture better units. Your thoughts on using the above Heroes?
AT + Camo + Expert Support (low ammo ATs) / Double Support (hig ammo ATs) / new AT legendary heroes from AO1942 is just incredible combination. Especially in maps where you are facing superior and overstrengthened Soviet armored rushes. Proper AT defense with Camo will keep your attached forces healthy and break enemy backbone during AI turn.

Also ATs are so cheap to field... ... gotta love them.

Re: Hero Optimization

Posted: Tue Jul 27, 2021 3:21 pm
by P5138
scorehouse wrote: Tue Jul 27, 2021 2:14 pm hit the jackpot on valuable Heroes recently. Hal has given me 2 Zero Slots, 2 Double Attacks(now 3 with Barr), 2 Camo and 1 Optimization. I've been using the first 2 on the 21 Art plus adding Optimization on 1. Where do you apply these Heros for maximum results. Camo I can't get a feel. seems like HAL ignores it? I've read where Camo is great on AT but I acquired all these in the SCW and 39 so I'm not using an AT until I acquire or capture better units. Your thoughts on using the above Heroes?
Camo is best on 88s. (especially if you have AA veteran): Keep the AA two hexes away from an artillery. When the AI goes to bomb the artillery, it will take straight damage from the 88. Unlike normal support attacks, Camo unit supports are not remembered by the AI and, as such, the AI will send all their bombers to die. They do Okay on AT or artillery units, but as camo is countered by Recon units, you can't bait the AI if a recon unit finds them. On an 88 that likelihood is lower, since you can keep them further back.

Zero slots are best to just put on any unit you'd want to max overstrength. I use them on max strength 88's or on the slot-heavy artillery units (21cm or rockets). Half slot heroes, by contrast work, best on high even-numbered slot cost units. Then you get the lower cost and a free slight overstrength.

Double Attacks, I think, work best on Stukas. You can move them over more targets and get more attacks in than any other unit in the corps. Your Stukas will get tons of XP and enemy tanks will be constantly crippled. I'm at the end of 1939, with 2 double attack heroes on Stukas, and all 3 of them (upgraded from the Hs129s from the SCW) are at max XP.

As for the ATs in the SCW and 1939. They're not that bad. Even the "bad" AT guns still act as a deterrent from enemy armor. The Breda isn't too bad either. You don't get mobile AT for a very long time, so it's a useful unit to have on hand. You are, probably, better off using converted 37mm AA guns as AT, though. Then you can switch them between modes for whatever your current tactical situation is.

Re: Hero Optimization

Posted: Tue Jul 27, 2021 5:35 pm
by PaxusZero
For me, double attack works best on tanks. With overrun you can get a lot of attacks in (it only refreshes 1 attack, but that’s okay.) I often run out of ammo before I would run out of attacks on my Uber tanks. (Consolidator, double attack, no retaliation, ignore entrenchment or 1.5 attacks.)

Re: Hero Optimization

Posted: Tue Jul 27, 2021 7:05 pm
by scorehouse
does Camo work on aircraft?

Re: Hero Optimization

Posted: Tue Jul 27, 2021 7:46 pm
by nexusno2000
scorehouse wrote: Tue Jul 27, 2021 7:05 pm does Camo work on aircraft?
Yes

Re: Hero Optimization

Posted: Wed Jul 28, 2021 2:44 am
by impossible
P5138 wrote: Tue Jul 27, 2021 3:21 pm

Camo is best on 88s. (especially if you have AA veteran): Keep the AA two hexes away from an artillery. When the AI goes to bomb the artillery, it will take straight damage from the 88. Unlike normal support attacks, Camo unit supports are not remembered by the AI and, as such, the AI will send all their bombers to die. They do Okay on AT or artillery units, but as camo is countered by Recon units, you can't bait the AI if a recon unit finds them. On an 88 that likelihood is lower, since you can keep them further back.
this. i cannot emphasise enough how overpowered this perk is on air defense units especially paired with anti-air veteran trait + rapid fire, basically eliminates the whole airforce in 2 rounds even on david & goliath with heroic showdown + generalissimus. next best is antitank. the result is hilarious.

Re: Hero Optimization

Posted: Wed Jul 28, 2021 8:00 am
by adiekmann
scorehouse wrote: Tue Jul 27, 2021 7:05 pm does Camo work on aircraft?
A favorite trick of mine to use on the Crete scenario is to buff up a fighter (max OS, camouflage, Rapid Fire, Expert Support). I park him roughly half-way to Crete so that he is fully surrounded by all of my Ju-52 transports carrying my Fallschirmjäger troops. (I have always used no more than 5 or 6 paratroopers on this map.) Have at least one of your Ju 52s next to an enemy warship so it see it. Make sure your fighter however is not adjacent to any enemy ships or it won't work!! Then, all of those Seafires from the aircraft carrier will murder themselves trying to attack your FSJ Ju 52s. :D You may need to scout it a bit first to locate the enemy. I have played the map enough times now that I don't really need to any more. I have never lost a single strength of FSJ in transit on this map. (I'm talking my core, not the idiot AI controlled FSJ!)

Re: Hero Optimization

Posted: Wed Jul 28, 2021 7:31 pm
by scorehouse
if a fighter is adjacent to any ground unit, does it negate Camo?

Re: Hero Optimization

Posted: Thu Jul 29, 2021 1:53 am
by adiekmann
scorehouse wrote: Wed Jul 28, 2021 7:31 pm if a fighter is adjacent to any ground unit, does it negate Camo?
If it's an enemy ground unit (tank, inf, ship, artillery, AT, etc.), then yes. Any adjacent enemy unit can see your camouflaged unit. It's camo, not a Klingon Cloaking device or Philadelphia Experiment technology! :)

Re: Hero Optimization

Posted: Thu Jul 29, 2021 2:08 am
by scorehouse
I meant your own unit because the AA has to be 2 away.

Re: Hero Optimization

Posted: Thu Jul 29, 2021 2:10 am
by scorehouse
so if you had 2 fighters, both camo, put them either toger or 1 hex apart, they'd be invisible until....

Re: Hero Optimization

Posted: Thu Jul 29, 2021 3:30 pm
by adiekmann
scorehouse wrote: Thu Jul 29, 2021 2:10 am so if you had 2 fighters, both camo, put them either toger or 1 hex apart, they'd be invisible until....
Unless they are a recon unit (air or ground), they must be in the hex next to your camo unit to be spotted. Now, sometimes what happens is a plane, ship, or other vehicle moves past/under/over your camouflaged unit and that will spot it. Even if it passed out of range, your cover is blown. Plus the AI will remember its location on the next turn unless you move it to a new ambush spot.

Re: Hero Optimization

Posted: Fri Jul 30, 2021 12:34 am
by scorehouse
will a fighter attack any plane that flies within 1 hex or does the other plane have to fly directly into the fighter for it to attack/defend?

Re: Hero Optimization

Posted: Fri Jul 30, 2021 4:05 am
by dalfrede
scorehouse wrote: Fri Jul 30, 2021 12:34 am will a fighter attack any plane that flies within 1 hex or does the other plane have to fly directly into the fighter for it to attack/defend?
If a plane flies directly into a fighter it will trigger an ambush and the fighter will attack with favorable conditions.
If a plane flies past a fighter it will stop but the fighter will not attack.

The cameo on a fighter allows the fighter to support a bomber without being seen, 2 hexes from attacker.
Normally when the attacking fighter sees the supporting fighter it will not attack, but with the cameo the supporting fighter can not be seen so the fighter attacks and gets chewed up.

Re: Hero Optimization

Posted: Mon Aug 02, 2021 7:40 pm
by scorehouse
if the fighter is adjacent to the bomber instead of 2 hexes, is the camo blown?

Re: Hero Optimization

Posted: Mon Aug 02, 2021 8:18 pm
by dalfrede
scorehouse wrote: Mon Aug 02, 2021 7:40 pm if the fighter is adjacent to the bomber instead of 2 hexes, is the camo blown?
The supporting fighter must be next to the bomber it is defending.
If the attacking fighter moves next to the supporting fighter then yes the cover is blown.