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Dockers & Ducks

Posted: Sun Jul 25, 2021 10:37 am
by Erik2
Working on a modded French campaign.
I think I used a Japanese Marine unit as a template for French Marines.
But I was not expecting these guys on the battlefield.
Maybe because my band was once called The Fabulous Rubber Ducks? :roll:

dockers_and_ducks.jpg
dockers_and_ducks.jpg (628.26 KiB) Viewed 2692 times

Re: Dockers & Ducks

Posted: Sun Jul 25, 2021 2:49 pm
by conboy
They don't even look like good decoys!

Re: Dockers & Ducks

Posted: Sun Jul 25, 2021 4:36 pm
by GabeKnight
Erik2 wrote: Sat Jul 24, 2021 7:38 am France 1940 will be a part of my MicroMod. This allows me to add stuff and make it much easier to create the scenarios.

New units (borrowing graphics from other units):
unit_10000 = French Marines '40
:arrow: Generic / "Floating_Device"; unit-id=10000


:lol: :wink:

Re: Dockers & Ducks

Posted: Sun Jul 25, 2021 5:27 pm
by bru888
Well, Erik, it seems that you are "Hoist with your own mallard."

Ha. Ha, ha. Ha, ha, ha, ha, ha! :lol: :P :lol:

Ah, me. :)

[In case you have no idea what I am talking about: https://en.wikipedia.org/wiki/Hoist_with_his_own_petard]

Re: Dockers & Ducks

Posted: Sun Jul 25, 2021 5:31 pm
by bru888
Say, this Floating Device packs quite a wallop! :shock:

Image0544.jpg
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I'm thinking of a scenario featuring these dreadnoughts. :wink:

Re: Dockers & Ducks

Posted: Sun Jul 25, 2021 6:58 pm
by GabeKnight
Console command: #quackquack 8) :mrgreen:

Re: Dockers & Ducks

Posted: Sun Jul 25, 2021 8:05 pm
by uzbek2012
Erik2 wrote: Sun Jul 25, 2021 10:37 am Working on a modded French campaign.
I think I used a Japanese Marine unit as a template for French Marines.
But I was not expecting these guys on the battlefield.
Maybe because my band was once called The Fabulous Rubber Ducks? :roll:


dockers_and_ducks.jpg
Image
The Wild Duck Composite Squad :lol:

Re: Dockers & Ducks

Posted: Mon Jul 26, 2021 7:02 am
by Erik2
GabeKnight wrote: Sun Jul 25, 2021 4:36 pm
Erik2 wrote: Sat Jul 24, 2021 7:38 am France 1940 will be a part of my MicroMod. This allows me to add stuff and make it much easier to create the scenarios.

New units (borrowing graphics from other units):
unit_10000 = French Marines '40
:arrow: Generic / "Floating_Device"; unit-id=10000


:lol: :wink:
Aha, so the devs thought that no modder would ever reach this unit ID.
Thanks, Sheer Luck Holmes :wink:

Re: Dockers & Ducks

Posted: Mon Jul 26, 2021 7:26 am
by KarisFraMauro
Reminds me of the old "Dai Senryaku" series of Japanese turn-based military strategy games. I bought one that was ported over to the west on the Playstation 2, and if you beat the campaign it would unlock a cyber ninja unit that could shoot down stealth jets with shuriken :) For the most part it was a fairly middling series I thought, but it did have two enjoyable aspects. One was there would be a neat little cinematic for every engagement (although this quickly grew tedious sad to say and had to be disabled). The other though was incorporating both altitude and depth. So aircraft could evade radar by flying lower, with the tradeoff of slower speed and reduced defence if spotted, while submarines could dive deeper to evade attack but at the cost of being unable to attack themselves. That struck me as rather clever.

Re: Dockers & Ducks

Posted: Mon Jul 26, 2021 7:58 am
by Erik2
Small features like this would add to the enjoyment in OOB.

The old PzCorps has a feature where bad weather will essentially void air unit's attack/recon abilitites. There even is a weather forecast. This I would like to see in OOB as well.

Re: Dockers & Ducks

Posted: Mon Jul 26, 2021 8:14 am
by uzbek2012
Erik2 wrote: Mon Jul 26, 2021 7:58 am Small features like this would add to the enjoyment in OOB.

The old PzCorps has a feature where bad weather will essentially void air unit's attack/recon abilitites. There even is a weather forecast. This I would like to see in OOB as well.
Planes of the Second World War in the context (42 photos)
https://fishki.net/2157940-samolety-vto ... zreze.html
And now what does not affect ?
https://www.maximonline.ru/longreads/sr ... -id567172/


Many legends and amazing stories are connected with the Leningrad blockade. One of them, telling about a secret operation of Soviet pilots, is associated with the name of a Soviet chemist, professor of the Leningrad Red Banner Chemical Technology Institute Alexander Petrov.

It was at the very beginning of October 1941. On that day, anti-aircraft gunners shot down a German Me-109 fighter, the pilot of which was forced to land the plane on the outskirts of Leningrad. Of course, a crowd of curious people immediately gathered around the fighter. By chance, Petrov was also here, who was interested in the fuel flowing out of the messer's punctured tanks.

Having collected a bottle of fuel, the professor hurried to the laboratory to find out what Luftwaffe refuels planes with. After conducting the necessary research, the scientist realized that German aviation fuel is noticeably inferior to Soviet. First of all - and this was very important before the coming winter - it froze at higher temperatures.

This prompted Petrov to an interesting idea, which the chemist decided to share with the deputy commander of the Leningrad Front Air Force. The scientist's arguments were so convincing that the general demanded to deliver several more samples of German fuel for aircraft to the laboratory.

The results of the conducted analyses confirmed Petrov's first conclusions: gasoline, which is refueled by enemy aircraft, freezes already at -14 degrees, while Soviet fuel-only when the air temperature drops to minus 60. This, first of all, explained why German pilots do not lift planes to high altitudes. In addition, it became clear what problems the messers will face when severe frosts hit the Leningrad Region.

Soon the weather became even colder, and it was a good time for a raid on the Siversky airfield and the German air bases near Gatchina. The frozen fuel in the tanks did not allow the Germans to lift their cars into the air.

On November 6, the planes of the 125th Bomber Aviation Regiment of Major Sandalov fell on enemy airfields from an altitude of 2550 meters under the cover of fighters.

No matter how fierce the German anti-aircraft gunners were, they could not fix the situation: a group of ten I-153s suppressed anti-aircraft artillery, after which they walked through the aircraft parking lots with a machine-gun hurricane. In total, 33 fighters, 14 bombers and 6 attack aircraft took part in the raid.

The frost that day was below 20 degrees and not a single fighter from the German air bases could take off.

As a result of the operation, the German 1st Air Fleet of Colonel-General Alfred Keller suffered significant losses, losing its combat capability for some time. In general, the Germans were able to restore the ability to deliver massive strikes on Leningrad only in the spring of 1942.

Alexander Petrov was evacuated to Moscow shortly after that. Two years after the Victory, he headed the laboratory of the Institute of Organic Chemistry of the USSR Academy of Sciences. The scientist died in 1964, when he was 68 years old.

https://www.glavtema.ru/articles/2018-02-11/1224/

Re: Dockers & Ducks

Posted: Mon Jul 26, 2021 8:28 am
by KarisFraMauro
I guess the potential problem with altitude and depth is it turning into micromanagement rather than fun. The ability of subs to dive captures what's needed here anyway. For aircraft, altitude is probably a bigger aspect post-WWII. A big problem with Dai Senryaku is they didn't have the unit cap, which is pretty essential in retrospect (it was a very old game mind you). I tried getting into Panzer Corps and had a certain amount of fun, but ultimately gave up because the randomness was way too high. Here the predictions never vary more than one damage unless an antitank happens to be hiding adjacent to the target. Panzer Corps drove me up the wall with damage routinely varying by three points or more. It turned into endless save scum against the computer, or little more than a roll of the dice against a human opponent. Right now my gaming is 60 percent Order of Battle, 30 percent Hearthstone and ten percent a dumb mobile thing for killing time.

Re: Dockers & Ducks

Posted: Mon Jul 26, 2021 9:15 pm
by Epperaliant
If memory serves me well Panzer Corps had some setting that completely removed random damage or else it greatly toned it down.

Re: Dockers & Ducks

Posted: Tue Jul 27, 2021 4:28 am
by KarisFraMauro
That would have helped. I'm a little curious about Panzer Corps 2, except it's not able to run on my laptop. Somehow the maps always felt a bit claustraphobic too, not sure why. And the turn limits were excrutiating. And the amount of resources provided inbetween missions was comical. But those aside, great game! ;)

Re: Dockers & Ducks

Posted: Wed Jul 28, 2021 6:59 am
by terminator
KarisFraMauro wrote: Tue Jul 27, 2021 4:28 am That would have helped. I'm a little curious about Panzer Corps 2, except it's not able to run on my laptop. Somehow the maps always felt a bit claustraphobic too, not sure why. And the turn limits were excrutiating. And the amount of resources provided inbetween missions was comical. But those aside, great game! ;)
You think the OoBWWII maps are too small ?

Re: Dockers & Ducks

Posted: Wed Jul 28, 2021 7:22 am
by Erik2
The PzC maps are in general smaller than than the stock OOB maps (my personal feeling).
Personally I like larger maps since they have more room for maneuvering.

Re: Dockers & Ducks

Posted: Wed Jul 28, 2021 4:37 pm
by terminator
Erik2 wrote: Sun Jul 25, 2021 10:37 am Working on a modded French campaign.
I think I used a Japanese Marine unit as a template for French Marines.
But I was not expecting these guys on the battlefield.
Maybe because my band was once called The Fabulous Rubber Ducks? :roll:

dockers_and_ducks.jpg
dockers_and_ducks.jpg (628.26 KiB) Viewed 2463 times
I thought for a moment it was Dunkirk :(


Duck Race scenario ? 8)

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Re: Dockers & Ducks

Posted: Wed Jul 28, 2021 5:21 pm
by uzbek2012
terminator wrote: Wed Jul 28, 2021 4:37 pm
Erik2 wrote: Sun Jul 25, 2021 10:37 am Working on a modded French campaign.
I think I used a Japanese Marine unit as a template for French Marines.
But I was not expecting these guys on the battlefield.
Maybe because my band was once called The Fabulous Rubber Ducks? :roll:


dockers_and_ducks.jpg
I thought for a moment it was Dunkirk :(


Duck Race scenario ? 8)


ee538dfc33583684fe6fe0290a5cb1e0.jpg
It's time to go hunting :lol:
ImageImage

Re: Dockers & Ducks

Posted: Wed Jul 28, 2021 5:43 pm
by Erik2
The screenshot is from a Boulogne scenario.
Dunkerque will probably not be included. I don't think it would be fun to play. I plan to end with the Allied armored attack at Abbeville.

Re: Dockers & Ducks

Posted: Wed Jul 28, 2021 10:17 pm
by terminator
It is difficult to find a good scenario on Dunkirk 1940 to my liking :( The scenario in the last DLC is good but the map is too small for such an operation :|

I have not yet had the opportunity to test the scenario of Sudden strike 4 -Road to Dunkirk:

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or Strategic Mind Fight for Freedom Dunkirk :


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