Rules of the WTC
Posted: Wed Jul 21, 2021 4:19 am
The FOG2 World Team Championship: rules of competition
(The rules are customized Digital League rules)
This is a team competition, so it is the responsibility of the team captain to make sure that all players adhere to the rules. Also, one or more players in a team to help their colleagues with being able to understand the rules.
There is always unforeseen circumstance which may prevent you from finishing games. However, entering this competition means that you will complete all games. Failure to do so will not only affect you but your whole team.
The organisers will assume that everyone read these rules and that all the points contained within it are fully understood.
Please make sure you are allowing notifications to be sent to your email address
The organisers will intervene on the basis of these rules where necessary. If you should need clarification on anything then please ask by posting your question in "X" thread or by sending a PM to XLegione or myself.
1. Periods
Each team will have 4 players each player plays in a specific period. The WTC will consist of 4 periods.
Player 1 – Period 1 - 600 BC to 100 BC
Player 2 – Period 2 - 99 BC to 499 AD
Player 3 – Period 3 - 500 AD to 1010 AD
Player 4 – Period 4 - 1011 AD to 1300 AD
Each player will play one game against all the other players in their period and in the same group.
Each player will remain in the same period throughout.
The same army with ally is used throughout the competition.
Any eventuality not covered by these rules will be subject to adjudication by the organisers. The adjudication panel currently consists of Triarii, Xlegione (Stefano) and eric
2. Joining the WTC and selecting your armies
All players are welcome. Each player chooses an army with or without an ally for each of the periods. They will not be able to use the same army or nation in the next WTC. All players in each period can use the same army
3. Participation in the WTC
It is expected that players will complete all their games. We expect all players to play fairly and by the rules. If one player is not doing so, it will affect his score but also his whole team. If a player is unable to continue, make sure you have at least 1 reserve or we would hopefully be able to find a replacement. It is expected that players will complete all their fixtures. Those who do not may be excluded from subsequent WTC tournaments.
Players must register one result within two weeks of each group stage game or they may be replaced by a player from the reserve list. Once more the captain must make sure this happens
3a). Role of the reserves
The players choose which reserves from their country are allocated to which teams.
In cases where some teams may have no reserves. The "additional reserves" will be allocated to teams as soon as the recruitment phase is over.
If reserves replace a team member, they must use the army and allies specified. The organisers need to also be notified immediately.
The captain has overall responsibility for all team members, including all reserves. He can use the reserves as he sees fit. That is the possibility for all team members to play.
4. Games
Either player may initiate a game by posting a challenge in the appropriate thread in the competition forum and by sending a PM to their opponent.
All games will select "Open Battle" for the scenario type. All battles will use 1200-point armies’, players will choose a “Medium" army and a “Medium" battlefield, Potluck terrain and 24 turns
If a game is set-up incorrectly for any reason, then it must be re-started as soon as possible.
Both players must agree to re-start a game within the first three turns if they believe the terrain is likely to produce a sterile game or a draw. The maximum number of re-starts permitted for a single game is two.
Reporting the result of a game is the responsibility of the winning player. If you are a losing player and notice that the result has not been posted after three days, you should post the result yourself. The team captain will also be responsible.
4a. Group Stage and Knock out rounds.
There will be a random draw made for the group stage.
There are 3 games to play for each player in the group stage. Each game is 2 weeks in length.
There will be 6 groups of 4, no group will contain 2 or more of the same nation. The 1st, 2nd and 4 teams with the best scores in 3rd spot will go through to the 1st round, QF, SF and Final.
The remaining teams will enter the “complimentary” QF, SF and Final
For the 1st round, QF and SF, games will be pre-determined based on positions in group stage.
5. Winning Group and KO points
Points will be awarded as follows . . .
4 points - for a win where the losing player has not scored 50% or more
3 points - for a marginal win where the losing player has scored 50% or more
2 points - for a tie where both players score 60% or more, or for a draw where a player has scored at least 25%
1 point - for a marginal defeat where the losing player has scored 50% or more
0 points - where a player has not scored 25% or more
To win a game a player must always “rout” the opponent’s army. A "rout" occurs when an army breaks and 60% of its original troops are routed or dispersed, or if 40-59% of its original troops are routed or dispersed and the opponent has lost at least 25% less.
A draw will occur where neither army has broken by the game turn limit (24 turns), or at any point in the game by agreement between the two players.
If two or more teams finish on the same number of points at the end of the group or KO stage, the team with the most wins will be placed higher in the table or will have won. In the group stage, if two or more teams have the same number of wins then the results of the games between those two or more teams will determine the final positions in the group table. Where these results still do not separate the teams, the team with the better score difference/aggregate will be higher in the table or wins. If there is still a tie, a toss of a coin will decide.
6. Player etiquette and withdrawal from the league
Please treat organisers and other players in the way that you would wish to be treated yourself. Please visit the Field of Glory 2 forum regularly and log in to see if there are any messages for you. Make sure you have your notifications on. Try to respond to communications as quickly as you can and once you have started a game play at a regular pace so it can be completed within a reasonable timespan. It is expected that each group stage game will be completed within 2 weeks of their starting date and 2 weeks for KO games. Games that are not completed within the specified time will be adjudicated by the organisers. We would require screenshots for this.
Please do not resign a game if you are less than 15% behind your opponent. Failure to follow this rule may affect your future entry rights.
Please notify the tournament organisers if you are unable to contact an opponent to start a game after 4 days (96 hours) have elapsed.
If your opponent has not moved at all for 4 days (96 hours) without explanation, then you are entitled to claim the game automatically by using the multi-player in-game facility provided and contacting the organiser with the proof required.
If you wish to resign from the WTC, or if you will not have time to finish all of your games, please notify your captain and tournament organisers as soon as possible. Hopefully, your team or the organisers will have a reserve player who can start immediately. If you have not completed any games in the group stage your record will be removed completely.
(The rules are customized Digital League rules)
This is a team competition, so it is the responsibility of the team captain to make sure that all players adhere to the rules. Also, one or more players in a team to help their colleagues with being able to understand the rules.
There is always unforeseen circumstance which may prevent you from finishing games. However, entering this competition means that you will complete all games. Failure to do so will not only affect you but your whole team.
The organisers will assume that everyone read these rules and that all the points contained within it are fully understood.
Please make sure you are allowing notifications to be sent to your email address
The organisers will intervene on the basis of these rules where necessary. If you should need clarification on anything then please ask by posting your question in "X" thread or by sending a PM to XLegione or myself.
1. Periods
Each team will have 4 players each player plays in a specific period. The WTC will consist of 4 periods.
Player 1 – Period 1 - 600 BC to 100 BC
Player 2 – Period 2 - 99 BC to 499 AD
Player 3 – Period 3 - 500 AD to 1010 AD
Player 4 – Period 4 - 1011 AD to 1300 AD
Each player will play one game against all the other players in their period and in the same group.
Each player will remain in the same period throughout.
The same army with ally is used throughout the competition.
Any eventuality not covered by these rules will be subject to adjudication by the organisers. The adjudication panel currently consists of Triarii, Xlegione (Stefano) and eric
2. Joining the WTC and selecting your armies
All players are welcome. Each player chooses an army with or without an ally for each of the periods. They will not be able to use the same army or nation in the next WTC. All players in each period can use the same army
3. Participation in the WTC
It is expected that players will complete all their games. We expect all players to play fairly and by the rules. If one player is not doing so, it will affect his score but also his whole team. If a player is unable to continue, make sure you have at least 1 reserve or we would hopefully be able to find a replacement. It is expected that players will complete all their fixtures. Those who do not may be excluded from subsequent WTC tournaments.
Players must register one result within two weeks of each group stage game or they may be replaced by a player from the reserve list. Once more the captain must make sure this happens
3a). Role of the reserves
The players choose which reserves from their country are allocated to which teams.
In cases where some teams may have no reserves. The "additional reserves" will be allocated to teams as soon as the recruitment phase is over.
If reserves replace a team member, they must use the army and allies specified. The organisers need to also be notified immediately.
The captain has overall responsibility for all team members, including all reserves. He can use the reserves as he sees fit. That is the possibility for all team members to play.
4. Games
Either player may initiate a game by posting a challenge in the appropriate thread in the competition forum and by sending a PM to their opponent.
All games will select "Open Battle" for the scenario type. All battles will use 1200-point armies’, players will choose a “Medium" army and a “Medium" battlefield, Potluck terrain and 24 turns
If a game is set-up incorrectly for any reason, then it must be re-started as soon as possible.
Both players must agree to re-start a game within the first three turns if they believe the terrain is likely to produce a sterile game or a draw. The maximum number of re-starts permitted for a single game is two.
Reporting the result of a game is the responsibility of the winning player. If you are a losing player and notice that the result has not been posted after three days, you should post the result yourself. The team captain will also be responsible.
4a. Group Stage and Knock out rounds.
There will be a random draw made for the group stage.
There are 3 games to play for each player in the group stage. Each game is 2 weeks in length.
There will be 6 groups of 4, no group will contain 2 or more of the same nation. The 1st, 2nd and 4 teams with the best scores in 3rd spot will go through to the 1st round, QF, SF and Final.
The remaining teams will enter the “complimentary” QF, SF and Final
For the 1st round, QF and SF, games will be pre-determined based on positions in group stage.
5. Winning Group and KO points
Points will be awarded as follows . . .
4 points - for a win where the losing player has not scored 50% or more
3 points - for a marginal win where the losing player has scored 50% or more
2 points - for a tie where both players score 60% or more, or for a draw where a player has scored at least 25%
1 point - for a marginal defeat where the losing player has scored 50% or more
0 points - where a player has not scored 25% or more
To win a game a player must always “rout” the opponent’s army. A "rout" occurs when an army breaks and 60% of its original troops are routed or dispersed, or if 40-59% of its original troops are routed or dispersed and the opponent has lost at least 25% less.
A draw will occur where neither army has broken by the game turn limit (24 turns), or at any point in the game by agreement between the two players.
If two or more teams finish on the same number of points at the end of the group or KO stage, the team with the most wins will be placed higher in the table or will have won. In the group stage, if two or more teams have the same number of wins then the results of the games between those two or more teams will determine the final positions in the group table. Where these results still do not separate the teams, the team with the better score difference/aggregate will be higher in the table or wins. If there is still a tie, a toss of a coin will decide.
6. Player etiquette and withdrawal from the league
Please treat organisers and other players in the way that you would wish to be treated yourself. Please visit the Field of Glory 2 forum regularly and log in to see if there are any messages for you. Make sure you have your notifications on. Try to respond to communications as quickly as you can and once you have started a game play at a regular pace so it can be completed within a reasonable timespan. It is expected that each group stage game will be completed within 2 weeks of their starting date and 2 weeks for KO games. Games that are not completed within the specified time will be adjudicated by the organisers. We would require screenshots for this.
Please do not resign a game if you are less than 15% behind your opponent. Failure to follow this rule may affect your future entry rights.
Please notify the tournament organisers if you are unable to contact an opponent to start a game after 4 days (96 hours) have elapsed.
If your opponent has not moved at all for 4 days (96 hours) without explanation, then you are entitled to claim the game automatically by using the multi-player in-game facility provided and contacting the organiser with the proof required.
If you wish to resign from the WTC, or if you will not have time to finish all of your games, please notify your captain and tournament organisers as soon as possible. Hopefully, your team or the organisers will have a reserve player who can start immediately. If you have not completed any games in the group stage your record will be removed completely.