Dark Ages Britain Mod v1.7
Posted: Sun Jul 18, 2021 3:45 am
Hello! I've been working for a little while now in conjunction with StockwellPete and Kronenblatt on a Dark Ages Britain Mod (sort of branched off from the alt mod)
***updated below link to a new version 1.7 December 19 2023 to be compatible with newest map selection (plains)***
If you already installed the mod, I recommend deleting it before installing the new version below
The download link, including the .rar file for the mod to be extracted into CAMPAIGNS and the changelist in pdf form, can be found here:
download link: https://drive.google.com/drive/folders/ ... share_link
pdf: https://drive.google.com/file/d/16vzFow ... share_link
To install, extract the .rar file folder to:
C:\Users\YourName\Documents\My Games\FieldOfGlory2\CAMPAIGNS
you may also extract or copy it to:
C:\Users\YourName\Documents\My Games\FieldOfGlory2\MULTIPLAYER
to use it in multiplayer games.
The mod takes inspiration from Guy Halsall, Ian Heath, the Field of Glory - Wolves from the Sea: The Dark Ages tabletop ruleset, Legions Triumphant, and a few other sources including some Osprey Publishing material, and currently includes Dark Ages army lists from 400 AD to 1000 AD for Late Romans, Romano-British, Early Brythonic, Brythonic, Welsh, Early Picts, Later Picts, Early Scots-Irish, Later Scots-Irish, Early Scots, Late Anglo-Saxons, Middle Anglo-Saxons, Early Anglo-Saxons, Saxon Raiders, Norse-Irish, Viking Sea Raiders, and Vikings, as well as Mountable Fyrd versions of the Middle and Late Anglo-Saxons. I tried to concentrate in a deep but narrow way on a handful of lists, giving each of them their own gameplay style and character, while trying to stay true to the historical source material.
Ruleset changes include anarchy charges and refusals, shieldwall adjacency bonuses, flank and CinC changes from the alternative gameplay mod, unit capability changes to light spear, lancers, and heavy weapon, changes to how ranged units work, terrain disorder changes, unit size reductions, dismounting units in combat, and more, to try and make an experience custom tailored to the warfare of the time and place. Please see the pdf changelist at the above link, as playing will be a bit bewildering without familiarizing yourself with the changes first.
As with the TT mod, credit for the non-vanilla skins and banners goes to 'Little Big Men Studios' and Stephen Hales (of Little Big Men Studios) for giving me permission to use them in this mod, and also to Weeag of twcenter for Dark Age shield textures: http://www.twcenter.net/forums/showthre ... s-Resource
Please enjoy and feel free to provide historical, gameplay, or other feedback!
***updated below link to a new version 1.7 December 19 2023 to be compatible with newest map selection (plains)***
If you already installed the mod, I recommend deleting it before installing the new version below
The download link, including the .rar file for the mod to be extracted into CAMPAIGNS and the changelist in pdf form, can be found here:
download link: https://drive.google.com/drive/folders/ ... share_link
pdf: https://drive.google.com/file/d/16vzFow ... share_link
To install, extract the .rar file folder to:
C:\Users\YourName\Documents\My Games\FieldOfGlory2\CAMPAIGNS
you may also extract or copy it to:
C:\Users\YourName\Documents\My Games\FieldOfGlory2\MULTIPLAYER
to use it in multiplayer games.
The mod takes inspiration from Guy Halsall, Ian Heath, the Field of Glory - Wolves from the Sea: The Dark Ages tabletop ruleset, Legions Triumphant, and a few other sources including some Osprey Publishing material, and currently includes Dark Ages army lists from 400 AD to 1000 AD for Late Romans, Romano-British, Early Brythonic, Brythonic, Welsh, Early Picts, Later Picts, Early Scots-Irish, Later Scots-Irish, Early Scots, Late Anglo-Saxons, Middle Anglo-Saxons, Early Anglo-Saxons, Saxon Raiders, Norse-Irish, Viking Sea Raiders, and Vikings, as well as Mountable Fyrd versions of the Middle and Late Anglo-Saxons. I tried to concentrate in a deep but narrow way on a handful of lists, giving each of them their own gameplay style and character, while trying to stay true to the historical source material.
Ruleset changes include anarchy charges and refusals, shieldwall adjacency bonuses, flank and CinC changes from the alternative gameplay mod, unit capability changes to light spear, lancers, and heavy weapon, changes to how ranged units work, terrain disorder changes, unit size reductions, dismounting units in combat, and more, to try and make an experience custom tailored to the warfare of the time and place. Please see the pdf changelist at the above link, as playing will be a bit bewildering without familiarizing yourself with the changes first.
As with the TT mod, credit for the non-vanilla skins and banners goes to 'Little Big Men Studios' and Stephen Hales (of Little Big Men Studios) for giving me permission to use them in this mod, and also to Weeag of twcenter for Dark Age shield textures: http://www.twcenter.net/forums/showthre ... s-Resource
Please enjoy and feel free to provide historical, gameplay, or other feedback!






