An honest Game
Posted: Sat Jul 10, 2021 5:27 am
One of the things I enjoy the most about Panzer Corps is the fact that it is an honest game. Some games of the past would use heavy marketing or dishonesty to make the game seem better than it was. The manual would state a tank destroyer was good against tanks but will suffer at the hands of infantry but then the game would give a Marder (without a machine gun) the same soft attack as a tank. 6 months ago I played Panzer Marshal on the iPad and attacked a 2 strength German unit with 0 ammo in close terrain with 5 full strength infantry units supported but artillery. Not a single unit of damage was inflicted. This does not happen in Panzer Corps even if the attacking units are raw (which is a good thing because that is just too many people attacking from three sides).
It seems as though some games are made with a great set of rules that are open to all (you can ramp it up to ridiculous difficulty levels if you want) while other games are made with not open (sometimes even misleading) rules. The first type, Panzer Corps, you can play many times in many different ways while the second type, not naming names, will have you playing 5 times to win because there is really only one way to win (and oftentimes once you understand that way you can beat all the other scenarios by using it because the conditions are often the same........it seemingly makes for less strategy).
I would be curious whether more people enjoy the versatility of the first type or the accomplishment/satisfaction of finally beating the second type. As a game designer I would think knowing how much of the market definitively belongs in each group would be key (of course there will be some overlap).
I am grateful Panzer Corps went the first route and all the units have their uses compared to some games, including some games being made today, where a lot of the units just seem to exist for appearances (I played Allied General, 20 years ago, using about three unit types, all that stuff in the manual about different unit classes was really just marketing to make the game sound more complex than it really was). I have never enjoyed a game as much as Panzer Corps and it is because I can do so much with it (even raw infantry can be effective with the right strategy). Panzer Corp seems to lead to more strategy (even educating me on new strategies).
You would think clear honest rules and versatility, almost by definition, would lead to a bigger market but I wonder.......some of the gripes about Panzer Corps 2 is that certain hero’s/settings make it too easy (which Slitherine handles with dignity instead of saying “well don’t use them then.....”) and I would imagine these gamers would prefer the second type game (might even lose interest in the first).
It seems as though some games are made with a great set of rules that are open to all (you can ramp it up to ridiculous difficulty levels if you want) while other games are made with not open (sometimes even misleading) rules. The first type, Panzer Corps, you can play many times in many different ways while the second type, not naming names, will have you playing 5 times to win because there is really only one way to win (and oftentimes once you understand that way you can beat all the other scenarios by using it because the conditions are often the same........it seemingly makes for less strategy).
I would be curious whether more people enjoy the versatility of the first type or the accomplishment/satisfaction of finally beating the second type. As a game designer I would think knowing how much of the market definitively belongs in each group would be key (of course there will be some overlap).
I am grateful Panzer Corps went the first route and all the units have their uses compared to some games, including some games being made today, where a lot of the units just seem to exist for appearances (I played Allied General, 20 years ago, using about three unit types, all that stuff in the manual about different unit classes was really just marketing to make the game sound more complex than it really was). I have never enjoyed a game as much as Panzer Corps and it is because I can do so much with it (even raw infantry can be effective with the right strategy). Panzer Corp seems to lead to more strategy (even educating me on new strategies).
You would think clear honest rules and versatility, almost by definition, would lead to a bigger market but I wonder.......some of the gripes about Panzer Corps 2 is that certain hero’s/settings make it too easy (which Slitherine handles with dignity instead of saying “well don’t use them then.....”) and I would imagine these gamers would prefer the second type game (might even lose interest in the first).