Grand Campaign '39 / Ultimate / only DV
Posted: Sat Jun 26, 2021 9:29 am
Introduction
Only Decisive Victories... yeah, it is an extremely painfull goal
First of all - beside of couple of easier scenarios (mostly defensive ones), achieving decivise victory on ultimate difficulty with normal combat rules without a single reload is literally impossible and that is a fact. I tried to do Poznan scenario without reloading over 100 times, even watched some youtube DV videos (btw. all of them are in replay-mode, not a life-gameplay, I wonder why
) and tried to reproduce them without a single success. And I'm not talking about single unlucky roll, cause that can always happen and you should be prepared for it. I'm talking about 3 or more unlucky rolls in a row so crucial attack, which should be a massive overkill situation, still fails. And on ultimate difficulty there is no room for even a single fail... Few examples from the Poznan scenario:
- 3 artillery + 2 dive-bombers + 2 infantry + tank failed to kill a single anti-tank unit at the first Polish checkpoint so it still provides a view on your forces and you can't trap the second Polish fighter
- 3 artillery + dive-bomber inflicted 0 damage and 0 suppression on an infantry garrisoned in the crucial railway station so you can't push it out and prepare your tank for transport
- ambushed Polish fighter (which is really weak unit) received almost none damage in ambush encounter, then your 2 fighters failed to destroy it so it can go back for replacements (you can't hunt it down cause your fighters have to deal with the bomber in next turn) and attack your un-protected forces later on
After so many tries I came to the conclusion that with "zero reloads" rule I can completely forget about DV in most (if not all) scenarios. So I changed it into "if massive fail happened, reload an entire turn" rule. Yes, I know - I'm save scummer and I will burn in hell
I still had to brake this rule during Lodz scenario, but beside of that I stick to it. Second rule - reloading scenario for SE unit is allowed but selling those units for an additional prestige definitely not. Still those two bonus SE gebirgsjÀgers make a huge difference at the beginning of the campaign.
Another shamefull behavior during this campaign - I don't play it blind. It is quite obvious that after so many years most players perfectly know all maps and AI behavior on each one but excessive use of this knowledge (like placing your unprotected artillery on trucks in front of overstrenghtened mountain infantry which you know is in full-passive mode) is still somehow unfair for me. On the other hand I can't imagine playing blind (or pretending to) on ultimate difficulty when you really have to rush as fast as possible...
And, before I start, I don't speak english very well so please forgive me any grammar mistakes
Only Decisive Victories... yeah, it is an extremely painfull goal
First of all - beside of couple of easier scenarios (mostly defensive ones), achieving decivise victory on ultimate difficulty with normal combat rules without a single reload is literally impossible and that is a fact. I tried to do Poznan scenario without reloading over 100 times, even watched some youtube DV videos (btw. all of them are in replay-mode, not a life-gameplay, I wonder why
- 3 artillery + 2 dive-bombers + 2 infantry + tank failed to kill a single anti-tank unit at the first Polish checkpoint so it still provides a view on your forces and you can't trap the second Polish fighter
- 3 artillery + dive-bomber inflicted 0 damage and 0 suppression on an infantry garrisoned in the crucial railway station so you can't push it out and prepare your tank for transport
- ambushed Polish fighter (which is really weak unit) received almost none damage in ambush encounter, then your 2 fighters failed to destroy it so it can go back for replacements (you can't hunt it down cause your fighters have to deal with the bomber in next turn) and attack your un-protected forces later on
After so many tries I came to the conclusion that with "zero reloads" rule I can completely forget about DV in most (if not all) scenarios. So I changed it into "if massive fail happened, reload an entire turn" rule. Yes, I know - I'm save scummer and I will burn in hell
Another shamefull behavior during this campaign - I don't play it blind. It is quite obvious that after so many years most players perfectly know all maps and AI behavior on each one but excessive use of this knowledge (like placing your unprotected artillery on trucks in front of overstrenghtened mountain infantry which you know is in full-passive mode) is still somehow unfair for me. On the other hand I can't imagine playing blind (or pretending to) on ultimate difficulty when you really have to rush as fast as possible...
And, before I start, I don't speak english very well so please forgive me any grammar mistakes