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Warhammer 40,000: Gladius - v1.8.2 Update

Posted: Fri Jun 25, 2021 11:10 am
by Hatcake
We're releasing a new update for Gladius. This one largely focuses on balance so be sure to let us know what you think and how you feel the new balance tweaks hold up.

Changelog:

## Balance
* Fly actions now have +1 movement.
* Reduced Ratlings group size from 7 to 6.
* Changed Labour Corps from +2 influence to +2 food.
* Reduced influence required per Waaagh! tier by 40%.
* Boss Speaker now increase Scrap Shedz production output instead of city growth rate.
* Moved Devastator Centurions research from tier 9 to 8.
* Moved Omniscope research from tier 10 to 9.
* Canoptek units now have Living Metal.
* Changed Gauss Flayer Array's base attacks to 10 and changed Salvo to "Halves the attacks and range if the unit has moved.".
* Reduced Quantum Shielding cooldown from 3 to 2.
* Moved Grey Matter Dispersion research from tier 7 to 6.
* Moved Lictor research from tier 6 to 7.
* Reduced Malanthrope armour from 6 to 4.
* Reduced Tyranid Prime's Adaptive Biology feel no pain damage reduction from 25%...75% to 15%...45%.
* Reduced Chaos Lord's Dark Glory invulnerable damage reduction from 15%...45% to 10%...30%.
* Obliterators can now freely cycle their weapons.
* Increased Riptide Battlesuit Nova cooldowns from 1 to 2.
* Cleansing Flame, Shockwave and Psychic Scream now are Psychic Power and Witchfire.

## General
* Master of Possesion can now disable the Possession skill.

## Bug Fixes
* Fixed a very rare issue that would prevent the turn from ending.
* Fixed Tips not being displayed in German.
* Fixed some typos.
* Fixed Canoptek Scarabs having 0 squad size when below 0.5 hitpoints.

## Modding
* Fixed Korean language research UI text positioning.
* Fly actions' increased movement in <modifiers> is now taken into account.

Re: Warhammer 40,000: Gladius - v1.8.2 Update

Posted: Fri Jun 25, 2021 1:05 pm
by ErissN6
Hatcake wrote: Fri Jun 25, 2021 11:10 amlet us know what you think and how you feel
* Reduced Chaos Lord's Dark Glory invulnerable damage reduction from 15%...45% to 10%...30%.
Maybe, but add him at least 15% Hit Points then, as already at start of the game with 15% protection he dies easily.

Maybe he feels OP now, but it should be because he is in fact also protected by new Chaos specialist hidden behind him?
Without the specialist, the Lord was good... so I don't think he has to be nerfed like that.