Page 1 of 1

Units forced to flee map?

Posted: Thu Jun 17, 2021 9:27 pm
by Holien
Hi my Google fuu has failed me....

What chance does a unit have of returning off map if it was in good order when it decided to flee the battle?

What percentage loss is given against the player who has a unit exit?

Romans without Cavalry chasing on foot is no fun... :? But the enemy cavalry might be encouraged to run away?

Sorry wrong forum, cannot find way to move the post?

Re: Units forced to flee map?

Posted: Fri Jun 18, 2021 6:58 am
by rbodleyscott
Holien wrote: Thu Jun 17, 2021 9:27 pm Hi my Google fuu has failed me....

What chance does a unit have of returning off map if it was in good order when it decided to flee the battle?
5% per turn.
What percentage loss is given against the player who has a unit exit?
None if they pursued off. Half the normal rout % for the unit if they evaded off - which is refunded if they return.

Re: Units forced to flee map?

Posted: Fri Jun 18, 2021 7:05 am
by Holien
rbodleyscott wrote: Fri Jun 18, 2021 6:58 am
Holien wrote: Thu Jun 17, 2021 9:27 pm Hi my Google fuu has failed me....

What chance does a unit have of returning off map if it was in good order when it decided to flee the battle?
5% per turn.
What percentage loss is given against the player who has a unit exit?
None if they pursued off. Half the normal rout % for the unit if they evaded off - which is refunded if they return.
Thanks RBS, a supplementary question where do they return? The same square or within a few squares?

Re: Units forced to flee map?

Posted: Fri Jun 18, 2021 7:26 am
by rbodleyscott
The latter. You can’t park a unit to prevent them from returning.

Re: Units forced to flee map?

Posted: Fri Jun 18, 2021 7:53 am
by Holien
rbodleyscott wrote: Fri Jun 18, 2021 7:26 am The latter. You can’t park a unit to prevent them from returning.
Fair enough, just wanted to park a unit in the vicinity which will be good enough. I think if they do return the opposing player gets a turn with it sat in place if I have observed correctly?

Re: Units forced to flee map?

Posted: Fri Jun 18, 2021 10:56 am
by rbodleyscott
Holien wrote: Fri Jun 18, 2021 7:53 am
rbodleyscott wrote: Fri Jun 18, 2021 7:26 am The latter. You can’t park a unit to prevent them from returning.
Fair enough, just wanted to park a unit in the vicinity which will be good enough. I think if they do return the opposing player gets a turn with it sat in place if I have observed correctly?
Yep

Re: Units forced to flee map?

Posted: Fri Jun 18, 2021 11:08 am
by Holien
rbodleyscott wrote: Fri Jun 18, 2021 10:56 am
Holien wrote: Fri Jun 18, 2021 7:53 am
rbodleyscott wrote: Fri Jun 18, 2021 7:26 am The latter. You can’t park a unit to prevent them from returning.
Fair enough, just wanted to park a unit in the vicinity which will be good enough. I think if they do return the opposing player gets a turn with it sat in place if I have observed correctly?
Yep
Thanks for the clarifications.

Now to see if I can get my foot troops some bicycles to try and catch these slippery horse archers. :)

I will now have to Google evading Cavalry, distance evades and likely paths...