Some scripting questions
Posted: Mon Jun 14, 2021 8:49 pm
1. I'm trying to give all later tercio types +25 POA against foot if not fragmented. Can it be done by copy-pasting "pike" entry and modifying it? Or do I have to fiddle with the keil rules?
2. I'm also trying to make later tercios vulnerable to charges that originate from behind the unit and end up in the rear 3 tiles. To put it differently, I want them to be immune only against 90 degrees flank attacks. What is the angle value that I need to use?
3. I want to make early tercios "unmaneuverable" like some units in FoG 2 (no free turn). Is there an easy way to do it other than wrestling with the free turn entry of tools.bsf?
4. I want to replicate the bow cavalry evade-pursuit relationship in FoG2:M, as in non-light bow armed cavalries can evade but pursuing heavy cav such as knight has IIRC max 25% chance of catching them if started charge in adjacent tile. Can I simply copy the relevant lines from FoG2:M? Or is the engine too old for that?
2. I'm also trying to make later tercios vulnerable to charges that originate from behind the unit and end up in the rear 3 tiles. To put it differently, I want them to be immune only against 90 degrees flank attacks. What is the angle value that I need to use?
3. I want to make early tercios "unmaneuverable" like some units in FoG 2 (no free turn). Is there an easy way to do it other than wrestling with the free turn entry of tools.bsf?
4. I want to replicate the bow cavalry evade-pursuit relationship in FoG2:M, as in non-light bow armed cavalries can evade but pursuing heavy cav such as knight has IIRC max 25% chance of catching them if started charge in adjacent tile. Can I simply copy the relevant lines from FoG2:M? Or is the engine too old for that?