An Unreal process has crashed: UE4-PanzerCorps2
Posted: Fri Jun 11, 2021 2:14 pm
I get this crash and message after finishing the first scenario (Seville) in the Spanish Civil War campaign. It happens over and over after several restarts and different settings tried. It happened in version 1.1.21 and still happens in version 1.1.22. It worked fine a week ago when I was doing a losing campaign but I then restarted it with different commander traits and now it won't work.
LoginId:c3a2195b41f10d29481db194acef7708
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 724] BulkData compressed header read error. This package may be corrupt!
PanzerCorps2_Win64_Shipping!FArchiveLoadCompressedProxy::Serialize()
PanzerCorps2_Win64_Shipping!operator<<()
PanzerCorps2_Win64_Shipping!UBuilderComponent::LoadCache() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainBuilder.cpp:1770]
PanzerCorps2_Win64_Shipping!UBuilderComponent::Build() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainBuilder.cpp:109]
PanzerCorps2_Win64_Shipping!ATerrain::Build() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainActor.cpp:1268]
PanzerCorps2_Win64_Shipping!GameEngine::LoadUnits() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:98]
PanzerCorps2_Win64_Shipping!GameState::xproperty_units_meta::Access::Move() [C:\Projects\PanzerCorps2\New\trunk\Source\GameCore\GameState.h:53]
PanzerCorps2_Win64_Shipping!BinMetaData::Read<GameState,std::unordered_map<int,unique<Unit,std::default_delete<Unit> >,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,unique<Unit,std::default_delete<Unit> > > > > >() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\BinSerializer.h:659]
PanzerCorps2_Win64_Shipping!BinSerializer<GameEngine,void *>::Read() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\BinSerializer.h:552]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:482]
PanzerCorps2_Win64_Shipping!``UEGameInstance::PlayScenario'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\UEGameInstance.cpp:237]
PanzerCorps2_Win64_Shipping!AGame::Initialize() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Game.cpp:79]
PanzerCorps2_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(UWorld *,UWorld::InitializationValues),FDefaultDelegateUserPolicy,`AGame::Serialize'::`11'::<lambda_1> >::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
PanzerCorps2_Win64_Shipping!UWorld::InitWorld()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\A01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
LoginId:c3a2195b41f10d29481db194acef7708
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 724] BulkData compressed header read error. This package may be corrupt!
PanzerCorps2_Win64_Shipping!FArchiveLoadCompressedProxy::Serialize()
PanzerCorps2_Win64_Shipping!operator<<()
PanzerCorps2_Win64_Shipping!UBuilderComponent::LoadCache() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainBuilder.cpp:1770]
PanzerCorps2_Win64_Shipping!UBuilderComponent::Build() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainBuilder.cpp:109]
PanzerCorps2_Win64_Shipping!ATerrain::Build() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainActor.cpp:1268]
PanzerCorps2_Win64_Shipping!GameEngine::LoadUnits() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:98]
PanzerCorps2_Win64_Shipping!GameState::xproperty_units_meta::Access::Move() [C:\Projects\PanzerCorps2\New\trunk\Source\GameCore\GameState.h:53]
PanzerCorps2_Win64_Shipping!BinMetaData::Read<GameState,std::unordered_map<int,unique<Unit,std::default_delete<Unit> >,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,unique<Unit,std::default_delete<Unit> > > > > >() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\BinSerializer.h:659]
PanzerCorps2_Win64_Shipping!BinSerializer<GameEngine,void *>::Read() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\BinSerializer.h:552]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:482]
PanzerCorps2_Win64_Shipping!``UEGameInstance::PlayScenario'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\UEGameInstance.cpp:237]
PanzerCorps2_Win64_Shipping!AGame::Initialize() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Game.cpp:79]
PanzerCorps2_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(UWorld *,UWorld::InitializationValues),FDefaultDelegateUserPolicy,`AGame::Serialize'::`11'::<lambda_1> >::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
PanzerCorps2_Win64_Shipping!UWorld::InitWorld()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\A01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll