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Question for the game/customazation regarding RAF nationalities

Posted: Mon May 17, 2021 9:31 pm
by El capitane
During the battle of Britain, they were a large pannel of nationality that fough within the RAF, most notably Polish (but also, Belgians, French, Americans, Canadians,Australians, New-Zealanders, SOuth Africans, Dutch etc..etc..)

So i was wondering if the nationality was part of the customazation of the pilot/plane/squadron? like for exemple having a cross of Lorraine on the spitfire?

Re: Question for the game/customazation regarding RAF nationalities

Posted: Fri May 28, 2021 11:15 am
by manickennel
Honestly, we don't know yet, we haven't entirely decided on what level of customisation there is going to be for the pilots. I would stress that the pilots themselves are not the main focus of the game and it's more about your planes than your pilots. But we note your point. We are going for a high level of historical fidelity and are well aware that the RAF was not an exclusively British force.

Re: Question for the game/customazation regarding RAF nationalities

Posted: Wed Jun 09, 2021 7:46 pm
by prestidigitation
Steam reviews will blow up if you don’t take account of nationalities, people get real mad about that

Re: Question for the game/customazation regarding RAF nationalities

Posted: Thu Dec 23, 2021 9:29 am
by kondi754
What about the statistics? Will there be a fighter aces bonus system? Development of squadrons, wings, etc?
The complete game should be a combination of (air) battlefield tactics + management of a subordinate unit :wink:

Re: Question for the game/customazation regarding RAF nationalities

Posted: Fri Jan 07, 2022 4:32 pm
by manickennel
Squadron management will be an integral part of the game. You will be able to build squadrons to tackle single-player campaigns, multiplayer battles, etc. Pilot management will be a part of that, but as stated elsewhere, the focus is more on the planes than on the people flying them.

Re: Question for the game/customazation regarding RAF nationalities

Posted: Sat Jan 08, 2022 1:19 pm
by kondi754
manickennel wrote: Fri Jan 07, 2022 4:32 pm Squadron management will be an integral part of the game. You will be able to build squadrons to tackle single-player campaigns, multiplayer battles, etc. Pilot management will be a part of that, but as stated elsewhere, the focus is more on the planes than on the people flying them.
Sounds very promising
But as I understand it, pilots with experience and skills higher than the rest will be included in the RAF and Luftwaffe squadrons. (?) This is especially important in the case of the Germans, where many veterans of the Condor Legion were present. Although the level of pilots was fairly even on both sides during the Battle of Britain, I think the tactics were much more important - for example the advantage of the Luftwaffe's "rotte-schwarm" formation over RAF's "Vic"

Re: Question for the game/customazation regarding RAF nationalities

Posted: Thu Jun 30, 2022 4:26 pm
by xj900uk
True. The Luftwaffe pilots had more battle experience, and also the tactics they used were honed in Spain unlike the R.A.F. who still taught pilots to fly using the out-dated Vic-of-3 from WW1, and also 'Tail End Charlie' covering the other 12 planes in a squadron, which was of no use as nobody was watching him, he had to use up more fuel weaving, and he was usually the first guy shot down by a Snapper that he never saw coming.
Another problem was that the R.A.F. used a number of set formations and attack procedures when encountering formations of bombers, which usually invovled attacking from behind and below - this may have worked in WW1 but was now hopeulessly outdated, and took in to no account the actions of defensive escort fighters.

The main problems with the Me109 was its poor range, and the fact that Goering became increasinly obsessed with using them as close escort fighters as the Battle progressed, a role they were never designed for. The main bomber escort, the Me110 Zerstroyers, although they usually had the best pilots allocated to them as they were seen as elite staffels, were slow, not so manoverable as single-engined fighters, and lacked acceleration in an emergency, although they had excellent range and good armament.

Re: Question for the game/customazation regarding RAF nationalities

Posted: Thu Jun 30, 2022 4:27 pm
by xj900uk
On the subject of training, the Poles serving in the R.A.F. were by far the best shots, and closed to point blank range before opening fire. Standard R.A.F. training woefully neglected any form of air-to-air gunnery, and most English pilots tended to open fire at far too long a range

Re: Question for the game/customazation regarding RAF nationalities

Posted: Thu Jun 30, 2022 7:32 pm
by kondi754
The Bf 110 performed very well in France in 1940, also in the Battle of Britain not bad in terms of losses inflicted on Allied fighters. But the loss ratio was 1: 1 so the RAF would be taking out all Zerstorers pretty quickly

Re: Question for the game/customazation regarding RAF nationalities

Posted: Sat Jul 02, 2022 6:35 am
by klzlueylx
I would disagree. in France yes, in Bob not so well. It proved to be an effective sweeper (against airfields, an hour before main bomber raids forms) and a potential nighter fighter, but an incompetent opponent when playing the role of escort, facing the RAF interceptors, which is mainly hurricane.

It was the only option to chose, when in bob the luftflottes needs to do a long-range bombing action, and pick escort for it. But it was not good at all, barely can fulfill it's escort purpose.

in williamson murrey's <the strategy of defeat> it lists:
Screenshot_20220702-140449_ReadEra.jpg
Screenshot_20220702-140449_ReadEra.jpg (503.67 KiB) Viewed 5359 times
you'll find how devastating it was for the twin-fighters(mainly bf110) during the 40's late summer.
There was some other lists about bob, also tells the simple fact, that it's not the right tool to in such a campaign.
<to defeat the few> is also a good read about bob.



right after the bob, ZG training were turned from fighter role to bomber role, and kinds of bf110 were deployed as NJG and SchG and as StG's and some Koluft( later to be Aufklr)'s stab.

It's heavier design allow it to carry bigger guns and more ammo, bigger and heavier instruments for night fight.

however it also means it gets a natural ineffectiveness during the dogfight against daytime fighters --- this was not immediatly revealed during poland and denmark and france, since the former were using very early period aerocrafts, while france were lagged in 'modern' doctrine and formation and command&control in airforce. soon as allies follow up it's pace, ZG as fighters were butchered and yes it was in bob.

Re: Question for the game/customazation regarding RAF nationalities

Posted: Fri Oct 18, 2024 2:18 am
by Skylandrial
I can’t believe that you think that the plane was more important than the skill of the pilots!!
Anyone who studied the early years of the war understand that the experience of Luftwaffe pilots was a huge determining factor in the German air superiority.
Nationalities also played a huge role, British were the worst shots, Poles were super aggressive, Canadians were cold calculating pilots who were generally good shots. The rest of the commonwealth countries were a mixed bag.