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Fighting mechanics

Posted: Wed May 05, 2021 5:04 pm
by Tarken
Good afternoon,

I wanted to raise this question because we have been seeing strange behavior for a long time in solving fights in the game (FoG: Empires).
We are several regular players in multiplayer games and, at a point of mastery of the game, we cannot understand how the army that Attacks and the one that Defends is determined by the AI.

Here is a practical case:
An army A that invades the Iberian nation enters a region that it assaults and conquers. In that same turn, the Ibero B army enters just after being conquered in the same region and combat occurs. When army B entered after A, we understood that it would be the attacker, however the game resolves that A is the attacker and B is the defender.

Another example:
An army A invades a region and conquers it with 3 movement points. An army B of the invaded nation, leaves the region adjacent to the conquered one to another annexed one and re-enters at the end of the turn in the conquered region where the army A had entered, for this it uses 7 movement points. The game resolved that A was the attacker and B the defender.

There are many more examples that I could raise, but the general question is the following: "How does the game determine which army is the attacker and which army is the defender?"

Re: Fighting mechanics

Posted: Thu May 06, 2021 2:02 pm
by Dutty
I don't know if this is the correct answer, but to my way of thinking in both cases army A is the invader/attacker until the region is suppressed or ceded.

Just a thought :D

Re: Fighting mechanics

Posted: Fri May 07, 2021 3:06 pm
by Pocus
You are missing a piece of info :wink:

You need to be in a region at least 4 impulse before the other to be considered, at all time the defender. Otherwise the most numerous will be the defender.