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Skirmishers

Posted: Sat Apr 24, 2021 11:29 pm
by deeter
Is there any way to predict when a skirmisher will stand or evade, disregarding things like evasion routes and the like? I suspect this has been discussed many times but a search doesn't nail it down. I have a skirmisher charge another while having an advantage in combat but the defender stands. Another time, not. Closeness may or may not be a factor, but I am mystified. Any help with a rule to follow would be appreciated.

Deeter

Re: Skirmishers

Posted: Sun Apr 25, 2021 6:27 am
by SuitedQueens
Check this thread first. viewtopic.php?f=477&t=104320&p=909703&h ... le#p909703

Then look at this thread (very detailed answer):
viewtopic.php?f=623&t=105310

Be aware that AI don't understands ZoC locking of Cavalry to prevent fall back rules. AI can chose to stay in melee ignoring nearby infantry that has bad chance on frontal charge or can't charge this turn, but get 90 degree ZoC with free general 45 degree turn. Also, cavalry will bounce back from nearly all Heavy Foot and Medium Foot unless charging in the flank.

Here's Discord discussion involving me (DarkSavant):
Image

Re: Skirmishers

Posted: Sun Apr 25, 2021 5:46 pm
by deeter
Thanks but not exactly what I asked. Ignoring ZOCs, etc, doesn't relative melee strength affect who stands and who doesn't? Or is evasion chances more important?

For example, I have a slinger in front of and parallel to a foot unit that is charged by a javelin unit which is superior in melee. One would expect it to evade, having a clear route and no chance of winning, yet it stands and dies. Or it turns to run away and can't, getting hit in the rear.

Deeter

Re: Skirmishers

Posted: Sun Apr 25, 2021 7:40 pm
by SuitedQueens
deeter wrote: Sun Apr 25, 2021 5:46 pm Thanks but not exactly what I asked. Ignoring ZOCs, etc, doesn't relative melee strength affect who stands and who doesn't? Or is evasion chances more important?
Please read the second topic. It has all of the answers from the dev himself. Just replace cavalry with skirmishers. Melee strength of units that are able to charge skirmishers directly affects evasion chance.

Discord screenshots just describe how to abuse this behavior and AI blindness. I posted this tactic on Discord before this topic on the forum appeared, cause I know that it works and it's very potent trap as you can imagine.
deeter wrote: Sun Apr 25, 2021 5:46 pm For example, I have a slinger in front of and parallel to a foot unit that is charged by a javelin unit which is superior in melee. One would expect it to evade, having a clear route and no chance of winning, yet it stands and dies.
Post a screenshot and I can proly come up with a reason why that happened. Maybe your unit felt that he would be shot up to pieces by enemy forces if he wouldn't engage or smth like that. You have to admit that the scenario described in the next quote occurs way more frequently and you don't need to do case by case inspection there.
deeter wrote: Sun Apr 25, 2021 5:46 pm Or it turns to run away and can't, getting hit in the rear.
The only situation where the enemy evading unit cant run away is when 2 squares on the sides and 3 squares behind him (or charge direction) blocked by units. The other scenarios are 25% chance to gain/lose 4 AP during pursuit (50% of this not happening and dice rolled for both sides), so I don't get what do you mean here.

Re: Skirmishers

Posted: Mon Apr 26, 2021 8:14 pm
by deeter
Thanks for the answer.

Deeter