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Spawning problem: AO39 Warndt Forest

Posted: Tue Apr 20, 2021 12:16 am
by Scrapulous
In the Warndt Forest scenario of AO39, there are French army spawns that occur in the southwest and the southeast of the map. The southeast spawn seems to produce multiple aircraft on a single hex. This creates some weird behavior if you attack before they move:
  • Only one unit is visible (a Breguet 693 bomber in my game)
  • If you attack the hex with a fighter, it will target the B.693
  • But the French fighter in the same hex will support the B.693. This is how you can tell that there are multiple air units in that hex
  • If you kill the bomber, both the bomber and the fighter die
  • It's possible there are more than two aircraft in that hex, since the whole stack dies when the bomber dies
I think the solution is probably to give each unit in a spawn its own hex.

I can provide screenshots to illustrate if it would be helpful.

Edit:
My last bullet isn't always true. Another time they spawned and I used AA first to weaken the stack and then used fighters to kill the bomber, and the fighter (a Morane-Saulnier 406) remained. But it was still buggy: when I moused over the enemy fighter using an unspent German fighter, I didn't get any combat predictions. I was still able to force the combat, but it was as if I had the Arrogant general trait for that fight.

Re: Spawning problem: AO39 Warndt Forest

Posted: Tue Apr 20, 2021 8:37 am
by BaronVonKrieg
Scrapulous wrote: Tue Apr 20, 2021 12:16 am In the Warndt Forest scenario of AO39, there are French army spawns that occur in the southwest and the southeast of the map. The southeast spawn seems to produce multiple aircraft on a single hex. This creates some weird behavior if you attack before they move:
  • Only one unit is visible (a Breguet 693 bomber in my game)
  • If you attack the hex with a fighter, it will target the B.693
  • But the French fighter in the same hex will support the B.693. This is how you can tell that there are multiple air units in that hex
  • If you kill the bomber, both the bomber and the fighter die
  • It's possible there are more than two aircraft in that hex, since the whole stack dies when the bomber dies
I think the solution is probably to give each unit in a spawn its own hex.

I can provide screenshots to illustrate if it would be helpful.

Edit:
My last bullet isn't always true. Another time they spawned and I used AA first to weaken the stack and then used fighters to kill the bomber, and the fighter (a Morane-Saulnier 406) remained. But it was still buggy: when I moused over the enemy fighter using an unspent German fighter, I didn't get any combat predictions. I was still able to force the combat, but it was as if I had the Arrogant general trait for that fight.
yeah the plane spawning thing isnt linket to that scenario it happens in multiple ones like ebro, coruna road, taipele and so on