Comments on beta
Posted: Sun Mar 28, 2021 6:44 pm
So far so good, everything seems to be working.
One question though. I was under the impression the various missions were checked, and I am quite happy with them except that one bugging thing. The Roman mission "Conflict of orders" (the mission which simulates the friction caused by the plebs wanting more power) still has that insane requirement of "get Loyalty in Latinum to 110". I know in Spinal Tap they went to 11, but it I have never even got to over 90 in Latinum (due to the samnite raids, the inevitable plagues and epidemics hitting, and the ever increasing population) during the early game. In fact, if we disregard the raids, the plagues and the epidemics, it is *still* almost impossible to get Loyalty to even 90 in Latinum during the first 40 turns of the game (the event will fire before turn 20, and it has a 20 turn limit to be completed). Getting over 100 would require all population working in Culture *and* some beneficial event being in effect. Yes, in *theory* it is possible to reach 110, if you play constantly, recruit your children to play constantly, and tell their children to play constanty, and maybe somebody would see Loyalty get to 110 before turn 40 in the umpteenton attempts it would have required (two beneficial events at effect at the same time, no samnite raids happening, no plagues or epidemics going on, population at max 10, everybody working in Culture, nobody starving due to everybody working in Culture).
Could it be possible to take a look at the conditions for the mission?
One question though. I was under the impression the various missions were checked, and I am quite happy with them except that one bugging thing. The Roman mission "Conflict of orders" (the mission which simulates the friction caused by the plebs wanting more power) still has that insane requirement of "get Loyalty in Latinum to 110". I know in Spinal Tap they went to 11, but it I have never even got to over 90 in Latinum (due to the samnite raids, the inevitable plagues and epidemics hitting, and the ever increasing population) during the early game. In fact, if we disregard the raids, the plagues and the epidemics, it is *still* almost impossible to get Loyalty to even 90 in Latinum during the first 40 turns of the game (the event will fire before turn 20, and it has a 20 turn limit to be completed). Getting over 100 would require all population working in Culture *and* some beneficial event being in effect. Yes, in *theory* it is possible to reach 110, if you play constantly, recruit your children to play constantly, and tell their children to play constanty, and maybe somebody would see Loyalty get to 110 before turn 40 in the umpteenton attempts it would have required (two beneficial events at effect at the same time, no samnite raids happening, no plagues or epidemics going on, population at max 10, everybody working in Culture, nobody starving due to everybody working in Culture).
Could it be possible to take a look at the conditions for the mission?