Renaissance Dabbling
Posted: Thu May 07, 2009 7:59 pm
I know the guys are bringing out the renaissance rules
but i have been playing my early tudor army vs valois
french for henry viii s potential fights in france
Here are my ideas for anyone interested to rip apart -
Henry Viii Expedition to France Special Rules
1. Foot Shot
Foot shot POA as firearms but has a range of 4 inches.
Otherwise shoots as skirm if skirm or as medium foot when
Medium foot.
Landsknecht skirmishers - Cause all but artillery shooting
Through them to count 4 ranks for 1HP3B cohesion tests.
2. Heavy Arty
Heavy arty – shoots up to 36 inches max. effective – 6 inches.
+1 poa in effective.
Needs to reload for a move for each shot
Cant move but can pivot for 45% per turn – no shoot or reload
3. Mounted arquebusiers
Shoot as javelins but POA as firearms
4. Medium Artillery
Can limber and unlimber only once per game
Move as per light arty – need a test to move
Range = 15 inches – effective 6 inches.
5. Burgundian Knights
Cost as heavy cavalry lancers heavy armour + 1
Impact POA as knight lancers
Move as knights
Only get 1 dice per base in melee –
Always deploy 2 deep.
6. Pistols
a. Cavalry armed with pistols during melee .
- for melee– +1 poa for that phase only in the game.
- No reloads
b. Reiters – fire as bow cavalry at 2 “ range in
Caracole – must have 3 ranks – only front two fire as bow cavalry
Reiter cavalry in 2-3 ranks may evade HI only - can fire continuously.
Whaddya think
but i have been playing my early tudor army vs valois
french for henry viii s potential fights in france
Here are my ideas for anyone interested to rip apart -
Henry Viii Expedition to France Special Rules
1. Foot Shot
Foot shot POA as firearms but has a range of 4 inches.
Otherwise shoots as skirm if skirm or as medium foot when
Medium foot.
Landsknecht skirmishers - Cause all but artillery shooting
Through them to count 4 ranks for 1HP3B cohesion tests.
2. Heavy Arty
Heavy arty – shoots up to 36 inches max. effective – 6 inches.
+1 poa in effective.
Needs to reload for a move for each shot
Cant move but can pivot for 45% per turn – no shoot or reload
3. Mounted arquebusiers
Shoot as javelins but POA as firearms
4. Medium Artillery
Can limber and unlimber only once per game
Move as per light arty – need a test to move
Range = 15 inches – effective 6 inches.
5. Burgundian Knights
Cost as heavy cavalry lancers heavy armour + 1
Impact POA as knight lancers
Move as knights
Only get 1 dice per base in melee –
Always deploy 2 deep.
6. Pistols
a. Cavalry armed with pistols during melee .
- for melee– +1 poa for that phase only in the game.
- No reloads
b. Reiters – fire as bow cavalry at 2 “ range in
Caracole – must have 3 ranks – only front two fire as bow cavalry
Reiter cavalry in 2-3 ranks may evade HI only - can fire continuously.
Whaddya think