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Multiplayer Bug Report - Creating "hotseat" in Multiplayer
Posted: Fri Feb 26, 2021 9:54 am
by Atherys
So, in the very first day of FOG 2: Medieval release, I was curious and accepted my own challenge in multiplayer. It worked for the first few turns, then I decided to erase the game with "end stalled game" button.
Some days later, the game reappeared in my challenge. I couldn't remove the game by "end stalled game" nor by abandoning myself in-game. I could still access my game, but I couldn't finish my turn because the game failed to send my turn to supposedly non-existent match.
Here are some screenshots in the attachment.
EDIT: Why won't my attachments appear?
Re: Multiplayer Bug Report - Creating "hotseat" in Multiplayer
Posted: Fri Feb 26, 2021 10:00 am
by rbodleyscott
Atherys wrote: ↑Fri Feb 26, 2021 9:54 am
So, in the very first day of FOG 2: Medieval release, I was curious and accepted my own challenge in multiplayer. It worked for the first few turns, then I decided to erase the game with "end stalled game" button.
Some days later, the game reappeared in my challenge. I couldn't remove the game by "end stalled game" nor by abandoning myself in-game. I could still access my game, but I couldn't finish my turn because the game failed to send my turn to supposedly non-existent match.
Thanks for the report.
Here are some screenshots in the attachment.
EDIT: Why won't my attachments appear?
Perhaps they are too large, You need to load them into a paint program (such as paint.net, which is a free download), then save them at less than 100% fidelity - I usually try to get them below 256K, which was the old limit. I think it has been increased but I am not sure what to.
Re: Multiplayer Bug Report - Creating "hotseat" in Multiplayer
Posted: Fri Feb 26, 2021 10:04 am
by Atherys
rbodleyscott wrote: ↑Fri Feb 26, 2021 10:00 am
Perhaps they are too large, You need to save them at less than 100% fidelity - I usually try to get them below 256K, which was the old limit. I think it has been increased but I am not sure what to.
I see. Should I compress and send the attachments now? Seems like you have fully understood my bug report.
Re: Multiplayer Bug Report - Creating "hotseat" in Multiplayer
Posted: Fri Feb 26, 2021 10:07 am
by rbodleyscott
Atherys wrote: ↑Fri Feb 26, 2021 10:04 am
rbodleyscott wrote: ↑Fri Feb 26, 2021 10:00 am
Perhaps they are too large, You need to save them at less than 100% fidelity - I usually try to get them below 256K, which was the old limit. I think it has been increased but I am not sure what to.
I see. Should I compress and send the attachments now? Seems like you have fully understood my bug report.
It could be helpful, yes.
Can you tell me the date you started the game so we can find it on the database?
Re: Multiplayer Bug Report - Creating "hotseat" in Multiplayer
Posted: Fri Feb 26, 2021 10:13 am
by rbodleyscott
It looks from the database as though this may have been a mirror challenge. Is that right? Not sure how well the system copes with playing a mirror challenge hotseat.
Did this happen with both games or only one of them?
Or perhaps the game that "reappeared" and malfunctioned was in fact the mirror, rather than the one you Ended Stalled Game on?
Re: Multiplayer Bug Report - Creating "hotseat" in Multiplayer
Posted: Fri Feb 26, 2021 10:26 am
by Atherys
rbodleyscott wrote: ↑Fri Feb 26, 2021 10:13 am
It looks from the database as though this may have been a mirror challenge. Is that right? Not sure how well the system copes with playing a mirror challenge hotseat.
Did this happen with both games or only one of them?
Or perhaps the game that "reappeared" and malfunctioned was in fact the mirror, rather than the one you Ended Stalled Game on?
I created the game with mirror match checked. This problem appears for both games. Here are three attachments.
Re: Multiplayer Bug Report - Creating "hotseat" in Multiplayer
Posted: Fri Feb 26, 2021 4:10 pm
by rbodleyscott
Thanks