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Rules changes

Posted: Wed Feb 17, 2021 4:52 pm
by Sh1mbo
i just bought Fog 2 medieval a couple of days ago, but i cant find the rules changes compared to fog 2, is there any info online about such changes?
thanks in advance =)

Re: Rules changes

Posted: Wed Feb 17, 2021 4:54 pm
by Athos1660
There's a manual

Re: Rules changes

Posted: Wed Feb 17, 2021 5:22 pm
by rbodleyscott
There isn't an itemised list of rules changes.

Re: Rules changes

Posted: Thu Feb 18, 2021 12:53 am
by Sh1mbo
Athos1660 wrote: Wed Feb 17, 2021 4:54 pm There's a manual
:lol: :lol: :lol:
rbodleyscott wrote: Wed Feb 17, 2021 5:22 pm There isn't an itemised list of rules changes.
i still havent notice a big difference between medieval and ancients, thanks! =)

Re: Rules changes

Posted: Thu Feb 18, 2021 9:19 am
by rbodleyscott
Sh1mbo wrote: Thu Feb 18, 2021 12:53 am
Athos1660 wrote: Wed Feb 17, 2021 4:54 pm There's a manual
:lol: :lol: :lol:
rbodleyscott wrote: Wed Feb 17, 2021 5:22 pm There isn't an itemised list of rules changes.
i still havent notice a big difference between medieval and ancients, thanks! =)
That is because there isn't a big difference in the rules. The rules were always designed to cover 3000 BC - 1500 AD (like the tabletop rules), so already included most of the stuff that would be needed for the High Medieval period, even if it wasn't actually used in FOG2 Ancients.

The main differences come from the different troop types and combinations. Also field fortifications - which aren't used much in the base game, but will be used increasingly in the later part of the period, along with stakes for longbowmen in the second half of the 100 Years War.

Re: Rules changes

Posted: Sun Oct 03, 2021 11:53 am
by Athos1660
rbodleyscott wrote: Thu Feb 18, 2021 9:19 am Also field fortifications - which aren't used much in the base game, but will be used increasingly in the later part of the period, along with stakes for longbowmen in the second half of the 100 Years War.
1) Battles like Agincourt showed that, under favourable conditions (a defensive terrain, time to install stakes, rain), longbowmen were formidable. But in cases where these conditions weren’t met, especially when they were surprised before installing stakes like at Patay, the English army was vulnerable.

Will there be a kind of a mechanism to mimic this possibility of a lack of time to install stakes, such as a random number of stakes available during deployment ? If I am not mistaken, in the TT game, there was a binary rule stating that all longbow units must have stakes or none.

Will the two Ambush scenarios prevent the Ambushed one from using stakes (because of this lack of time) ?

Well I guess I’ll get the answers to those questions when the HYW dlc(s) come out :-)

2) (off-topic) How about an Ambush scenario with the Ambushed one having his back turned, as if the enemy vanguard had caught his rearguard ?

Re: Rules changes

Posted: Sun Oct 03, 2021 3:12 pm
by rbodleyscott
Athos1660 wrote: Sun Oct 03, 2021 11:53 am
rbodleyscott wrote: Thu Feb 18, 2021 9:19 am Also field fortifications - which aren't used much in the base game, but will be used increasingly in the later part of the period, along with stakes for longbowmen in the second half of the 100 Years War.
1) Battles like Agincourt showed that, under favourable conditions (a defensive terrain, time to install stakes, rain), longbowmen were formidable. But in cases where these conditions weren’t met, especially when they were surprised before installing stakes like at Patay, the English army was vulnerable.

Will there be a kind of a mechanism to mimic this possibility of a lack of time to install stakes, such as a random number of stakes available during deployment ? If I am not mistaken, in the TT game, there was a binary rule stating that all longbow units must have stakes or none.

Will the two Ambush scenarios prevent the Ambushed one from using stakes (because of this lack of time) ?

Well I guess I’ll get the answers to those questions when the HYW dlc(s) come out :-)
Longbowmen take a whole turn to place stakes. There are good reason why you might sometimes not want to do so immediately, so there is scope for being caught without.
2) (off-topic) How about an Ambush scenario with the Ambushed one having his back turned, as if the enemy vanguard had caught his rearguard ?
Well they could just turn round again. Unless they couldn't, in which case it would be a bit one-sided.

Re: Rules changes

Posted: Sun Oct 03, 2021 5:54 pm
by Athos1660
rbodleyscott wrote: Sun Oct 03, 2021 3:12 pm Well they could just turn round again.
I had in mind for the Ambushed orders of march that wouldn't lead to the vanilla frontal deployment of the two armies in case of a simple 180° rotation of each of its units, such as a plain 'Knights at the rearguard (thus attacked first), infantry in the middle, lights at the vanguard'.

Re: Rules changes

Posted: Mon Oct 04, 2021 6:21 am
by rbodleyscott
Athos1660 wrote: Sun Oct 03, 2021 5:54 pm
rbodleyscott wrote: Sun Oct 03, 2021 3:12 pm Well they could just turn round again.
I had in mind for the Ambushed orders of march that wouldn't lead to the vanilla frontal deployment of the two armies in case of a simple 180° rotation of each of its units, such as a plain 'Knights at the rearguard (thus attacked first), infantry in the middle, lights at the vanguard'.
Perhaps one day.

Re: Rules changes

Posted: Mon Oct 04, 2021 5:49 pm
by Athos1660
rbodleyscott wrote: Sun Oct 03, 2021 3:12 pm Longbowmen take a whole turn to place stakes. There are good reason why you might sometimes not want to do so immediately, so there is scope for being caught without.
So this will remain a decision taken by the English side, not an inability (to use stakes) imposed by the surprise. That said (due to my contradictory spirit, forgive it), I am sure your implementing the stakes will be great :-)

Re: Rules changes

Posted: Tue Oct 05, 2021 5:59 pm
by edb1815
Athos1660 wrote: Mon Oct 04, 2021 5:49 pm
rbodleyscott wrote: Sun Oct 03, 2021 3:12 pm Longbowmen take a whole turn to place stakes. There are good reason why you might sometimes not want to do so immediately, so there is scope for being caught without.
So this will remain a decision taken by the English side, not an inability (to use stakes) imposed by the surprise. That said (due to my contradictory spirit, forgive it), I am sure your implementing the stakes will be great :-)
I used to play HYW and WoTR armies all the time in the table top game. I think as RBS mentioned what you are asking for will be apparent in game. Longbowmen carry the stakes with them until placed. Once placed the longbowmen must remain and if they move the stakes are lost. So unless you set up in an ideal defensive position you'd likely want to move the LB and if your placement is bad, or your position is outflanked (not in-between convenient woods :wink: ) your LB may have to abandon the stakes.

Re: Rules changes

Posted: Wed Oct 06, 2021 3:57 am
by Athos1660
@ edb1815 : I am sure we'll have great fun :-)

Re: Rules changes

Posted: Wed Oct 06, 2021 7:02 am
by rbodleyscott
edb1815 wrote: Tue Oct 05, 2021 5:59 pm
Athos1660 wrote: Mon Oct 04, 2021 5:49 pm
rbodleyscott wrote: Sun Oct 03, 2021 3:12 pm Longbowmen take a whole turn to place stakes. There are good reason why you might sometimes not want to do so immediately, so there is scope for being caught without.
So this will remain a decision taken by the English side, not an inability (to use stakes) imposed by the surprise. That said (due to my contradictory spirit, forgive it), I am sure your implementing the stakes will be great :-)
I used to play HYW and WoTR armies all the time in the table top game. I think as RBS mentioned what you are asking for will be apparent in game. Longbowmen carry the stakes with them until placed. Once placed the longbowmen must remain and if they move the stakes are lost. So unless you set up in an ideal defensive position you'd likely want to move the LB and if your placement is bad, or your position is outflanked (not in-between convenient woods :wink: ) your LB may have to abandon the stakes.
Yep

Re: Rules changes

Posted: Mon Oct 11, 2021 7:23 am
by grahamed
rbodleyscott wrote: Thu Feb 18, 2021 9:19 am
Sh1mbo wrote: Thu Feb 18, 2021 12:53 am
Athos1660 wrote: Wed Feb 17, 2021 4:54 pm There's a manual
:lol: :lol: :lol:
rbodleyscott wrote: Wed Feb 17, 2021 5:22 pm There isn't an itemised list of rules changes.
i still havent notice a big difference between medieval and ancients, thanks! =)
That is because there isn't a big difference in the rules. The rules were always designed to cover 3000 BC - 1500 AD (like the tabletop rules), so already included most of the stuff that would be needed for the High Medieval period, even if it wasn't actually used in FOG2 Ancients.

The main differences come from the different troop types and combinations. Also field fortifications - which aren't used much in the base game, but will be used increasingly in the later part of the period, along with stakes for longbowmen in the second half of the 100 Years War.
Richard will the recent fog2 medieval revision to enemy zoc impacts on what units can charge be implemented in fog2

Re: Rules changes

Posted: Mon Oct 11, 2021 9:20 am
by rbodleyscott
grahamed wrote: Mon Oct 11, 2021 7:23 am Richard will the recent fog2 medieval revision to enemy zoc impacts on what units can charge be implemented in fog2
Yes, but we are holding off on releasing the update until the World Team Championship and current FOG2DL season are over. Hence some time in January.

Re: Rules changes

Posted: Mon Oct 11, 2021 9:38 am
by grahamed
rbodleyscott wrote: Mon Oct 11, 2021 9:20 am
grahamed wrote: Mon Oct 11, 2021 7:23 am Richard will the recent fog2 medieval revision to enemy zoc impacts on what units can charge be implemented in fog2
Yes, but we are holding off on releasing the update until the World Team Championship and current FOG2DL season are over. Hence some time in January.
Seems logical, any further rules changes planned for release at a similar time?

Also is there anywhere the patch notes for both/ either game can be read on the site or forum?

Re: Rules changes

Posted: Mon Oct 11, 2021 4:16 pm
by rbodleyscott
grahamed wrote: Mon Oct 11, 2021 9:38 am
rbodleyscott wrote: Mon Oct 11, 2021 9:20 am
grahamed wrote: Mon Oct 11, 2021 7:23 am Richard will the recent fog2 medieval revision to enemy zoc impacts on what units can charge be implemented in fog2
Yes, but we are holding off on releasing the update until the World Team Championship and current FOG2DL season are over. Hence some time in January.
Seems logical, any further rules changes planned for release at a similar time?

Also is there anywhere the patch notes for both/ either game can be read on the site or forum?
See: viewtopic.php?f=664&t=106718