[Gameplay][Mines][9.0]
Posted: Mon Feb 15, 2021 3:22 pm
Mines are really weak, bordering on the pathetic.
In the screenshot below the jeep ran into the (unknown) minefield, removed 3 mine strength points and only suffered 1 loss.
This is pretty unrealistic.
In addtion the jeep (being recon) could move a further 3 hexes.
I propose that only mineclearing units should be able to remove mine strength points.
Any other unit moving into a minefield should suffer a loss and immediately be forced to halt.
This would make mines a serious hinder and persuade players to have include one engineer unit with a formation.
In the screenshot below the jeep ran into the (unknown) minefield, removed 3 mine strength points and only suffered 1 loss.
This is pretty unrealistic.
In addtion the jeep (being recon) could move a further 3 hexes.
I propose that only mineclearing units should be able to remove mine strength points.
Any other unit moving into a minefield should suffer a loss and immediately be forced to halt.
This would make mines a serious hinder and persuade players to have include one engineer unit with a formation.