wish list
Posted: Sun Feb 14, 2021 9:28 pm
I love this game and both Ancients and Medieval have given me hours and hours of enjoyment. I particularly like the table top miniatures look it has. With that said,....
1. I really wish the screen would stay focused on the particular battle between the current units fighting each other - until it is finished. Then go to the next fight. As it is now, the game can be very disorienting, in my opinion.
...When it is the computer's turn, I'll see a fight on the right side of the screen with both units going off camera so-to-speak (one chasing the other) while the screen then very quickly jumps and centers on something happening far to the left and I never get to see what happened on the right. This is all with Turbo set on "1". How about Turbo settings with negative numbers?
2. I'd like to see units cease their fighting animations when not selected and used to fight a unit. Or be given a choice to.
3. I'd like to see the campaign mode resemble what is in Sengoku Jidai with a map where armies are maneuvered and recruited.
4. I'd like the game to be a little more clear about when a General has fallen and have their names being listed in the Casualties (losses) report - (at the very least) at the end of the battle. I prefer to keep the Combat Reports turned off because I prefer to spend my time gaming rather than reading. How about the unit display listing them as fallen (or in red font) like they're listed when not fallen?
That's my friendly wish list.
Thank you for this terrific game series. Bless all involved with FOG II - from the greatest to the least.
Cheers,
Rick
1. I really wish the screen would stay focused on the particular battle between the current units fighting each other - until it is finished. Then go to the next fight. As it is now, the game can be very disorienting, in my opinion.
...When it is the computer's turn, I'll see a fight on the right side of the screen with both units going off camera so-to-speak (one chasing the other) while the screen then very quickly jumps and centers on something happening far to the left and I never get to see what happened on the right. This is all with Turbo set on "1". How about Turbo settings with negative numbers?
2. I'd like to see units cease their fighting animations when not selected and used to fight a unit. Or be given a choice to.
3. I'd like to see the campaign mode resemble what is in Sengoku Jidai with a map where armies are maneuvered and recruited.
4. I'd like the game to be a little more clear about when a General has fallen and have their names being listed in the Casualties (losses) report - (at the very least) at the end of the battle. I prefer to keep the Combat Reports turned off because I prefer to spend my time gaming rather than reading. How about the unit display listing them as fallen (or in red font) like they're listed when not fallen?
That's my friendly wish list.
Thank you for this terrific game series. Bless all involved with FOG II - from the greatest to the least.
Cheers,
Rick