No Deployment Hex: Good!
Posted: Wed Feb 10, 2021 6:58 pm
I just had cause to use the No Deployment Hex for the first time. I did not want the player to deploy units in the desert - only on roads - but the game was allowing deployment around three friendly villages:
So I placed No Deployment Hexes where I wished to prevent deployment (including that dead-end village in the northeast; nothing but miles of desert to the north of it). It functions the same as Deployment Hex in terms of settings (faction, category, turns):
Works great! The No Deployment Hexes are even marked on the map during gameplay as an indicator that they are not available where they normally would be:
So I placed No Deployment Hexes where I wished to prevent deployment (including that dead-end village in the northeast; nothing but miles of desert to the north of it). It functions the same as Deployment Hex in terms of settings (faction, category, turns):
Works great! The No Deployment Hexes are even marked on the map during gameplay as an indicator that they are not available where they normally would be: