Fonts and displays are too small
Posted: Fri Feb 05, 2021 6:32 pm
This was a problem with FOG 2, and I raised the issue back then, as did others. But this time, it is even worse. The opening scree has a tiny square in the middle
which consists of even smaller rectangles in the center, which are very difficult to read for those of us with poor eyesight. The top left corner has a few even tinier squares that can be clicked on, but are even harder to read. There is a huge amount of empty space on the opening screen, and it would have been easy to make these items much bigger and easier to read.
When, with the aide of a magnifying glass, and much frustration, i was finally able to find the tiny square that brings you to the options screen, I was faced once again with a huge amount of empty space, and a small group of rectangles in the center, which contained the options. This was also very hard to read. I had thought I could choose windows mode which would enable windows magnifier to work, which would resolve the problem, but I could not figure out which rectangle to use.
This was not a problem in Fog2, where the option selection was much larger in size, and I was able to select the options I wanted. I checked FOG 2 again, and could select the options I wanted, because the text and display were much bigger. This could have easily been done in Medieval, and I do not understand why Slitherine made it so much smaller and harder to read.
Why do this? why not make it easier to read, at least to the extent it was done in FOG2?
which consists of even smaller rectangles in the center, which are very difficult to read for those of us with poor eyesight. The top left corner has a few even tinier squares that can be clicked on, but are even harder to read. There is a huge amount of empty space on the opening screen, and it would have been easy to make these items much bigger and easier to read.
When, with the aide of a magnifying glass, and much frustration, i was finally able to find the tiny square that brings you to the options screen, I was faced once again with a huge amount of empty space, and a small group of rectangles in the center, which contained the options. This was also very hard to read. I had thought I could choose windows mode which would enable windows magnifier to work, which would resolve the problem, but I could not figure out which rectangle to use.
This was not a problem in Fog2, where the option selection was much larger in size, and I was able to select the options I wanted. I checked FOG 2 again, and could select the options I wanted, because the text and display were much bigger. This could have easily been done in Medieval, and I do not understand why Slitherine made it so much smaller and harder to read.
Why do this? why not make it easier to read, at least to the extent it was done in FOG2?