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Movement points left

Posted: Sun Jan 31, 2021 5:24 pm
by DenBlack
Is there a way to know when an ennemy unit has run out of mouvement points ? I know we can click on the unit and see how many hexes it can move in general, but when you want to capture an unit, it would be nice to know if this unit cannot retreat anymore.

Re: Movement points left

Posted: Sun Jan 31, 2021 8:24 pm
by Retributarr
Logic and Reality tells you that most of the time you cannot really ever know what the fuel-status of your adversary is... or is going to be. Sooo!... therefore...i don't for-see a capacity or ability in the Game to be able to determine the fuel-status of your opponent!. "Not going to happen!".

Re: Movement points left

Posted: Sun Jan 31, 2021 9:51 pm
by Kerensky
https://steamcommunity.com/app/1072040/ ... 629681847/

specifically:

https://steamcommunity.com/sharedfiles/ ... 2306121816
Need to turn on this side panel of unit information, which is sadly off by default.
In that bottom left side panel, the numbers do update based on a unit's condition.

Note left column is stats of HW inf and right is Maus.

HW inf has 0 after walking 2 hexes towards the Maus, and Maus has 1 left after losing 2 MP from being bombed by the strategic bomber.

Re: Movement points left

Posted: Sun Jan 31, 2021 10:22 pm
by Tassadar
Come to think about it, it would be fun and climactic if both fuel and ammo could be tracked only if the enemy is within a recon unit sight range. Extra utility for recons once again and flavorful addition. Maybe not as a default one, but seeing how many different challenges, traits etc. are introduced, perhaps a tweak to apply at one point during further development.