Allies Defiant Reviews
Posted: Sat Jan 30, 2021 11:40 pm
Let's get some discussion on this excellent campaign!
Of that you may be sure, sir.Mascarenhas wrote: ↑Sun Jan 31, 2021 1:28 amI'm confident, though, that the modders will make good use of the new units now at their disposal.
You should never have used the Beaufighters, they are quite terrible. A mix of Spitfires and Strategic Bombers will get you through the entire campaign without issue.TheFilthyCasual wrote: ↑Sun Jan 31, 2021 12:41 am I had absolutely no problems in this campaign until I hit Tobruk. Until then I had used two Beaufighters for ground attack with the intention of upgrading them to Typhoons later, but that scenario absolutely seems to require all your deployed planes be Spitfires or you simply won't down planes fast enough to save the destroyers. So I had to ditch the Beaufighters.
You need to conduct phased withdraws and a fighting retreat to successfully win this mission. You should also simply accept that a connected line isn't possible until your defense of El Adem. Desert Warfare is about accepting that your flanks will always be open and the key to winning is to move before the enemy can capitalize on it.My first impression of Gazala, which I did not beat and haven't made a second attempt at yet, is that there's a ridiculous number of enemy units and not enough command points to deploy enough of your own units to stop them. If I use unmotorized infantry to hold the line, they can't easily maneuver and get chewed up by armor (and there's not enough CP to hold the whole line anyway).
You should only motorize units that need to be motorized. Always be thinking in terms of formations organized around accomplishing a particular task, not the entire force. I also personally never motorize infantry that isn't an Engineer or a HW team.If I put them in bren carriers, or use more tanks, now I can maneuver, but I'm using more CP per unit
ATG should never be at the front line. ATGs only rarely should ever attack a tank directly, and them being next to an enemy tank should usually be considered a bit of a failure. ATG are there for reaction fire. Put them next to a unit and they will fire whenever that unit is attacked by armor. They have unlimited reaction fire shots per turn so your ideal position is with two or three units in crescent adjacent to the ATG with the crescent between the ATG and the enemy. I used a 6lbr (no transport, supports the infantry), the captured Italian gun in AT mode (again infantry support) and a 6lbr portee (to back the armor because it can keep up with them) to great effect in this scenario as tools for generating reaction fire that walloped the bejesus out of nominally superior German armor.and have gaps everywhere that enemy tanks (which are better than mine) love to just plow through and cut me off, and AT guns do you no good because they're only useful in static positions, as there's too many enemy infantry to risk putting them right at the frontline.
Well, they're the only ground attack planes the British have until they get the Typhoon. And I had no problems with them until Tobruk - they're decent for destroying enemy planes on their runways, and bombing artillery otherwise.prestidigitation wrote: ↑Sun Jan 31, 2021 4:01 am You should never have used the Beaufighters, they are quite terrible. A mix of Spitfires and Strategic Bombers will get you through the entire campaign without issue.
Really the only major difference I can see between what you did and what I did is you retreated faster. That is the only thing I can really think of, since I don't like leaving my flanks open (even you got your units surrounded several times, and with that much enemy armour around I'm not gambling with that) - hold a line around Knightsbridge for 8 turns, then high-tail it back to the chokepoints between the ridges, since I don't have enough units to fight them out in the desert.You need to conduct phased withdraws and a fighting retreat to successfully win this mission. You should also simply accept that a connected line isn't possible until your defense of El Adem. Desert Warfare is about accepting that your flanks will always be open and the key to winning is to move before the enemy can capitalize on it.
Your initial Knightsbridge OP should be a mechanized/motorized force (I recommend an engineer and HW in mech transports ideally backed by the captured Italian gun and a Matilda as this should give you adequate fighting power, a reserve defense unit for the position and a sufficiently mobile force to escape when needed). You should establish a second position within artillery range to provide fire support with the bulk of your foot mobile infantry. Behind that should be your armor. Use your infantry and armor to maintain the link to the OP to your intermediate position and then pull them through your intermediate position so they can establish a defensive line centered on El Adem.
Here's a commentated guide of my max difficulty win where I used roughly this plan to fight and win this battle (I found out there's an option to keep a save for every turn which was exceedingly helpful for making this AAR).
https://imgur.com/a/KzdaUMb
I want to state very clearly that my play in this scenario was by no means optimal. I didn't realize the Germans were coming in force to my rear, and I didn't prioritize my escape. I also didn't take any of the ample opportunities to cut off and destroy the second attacking column of Italian units. I won anyway with all objectives achieved because I had a good plan and good unit placement and it carried me through some real "oh fork" moments.
That is almost always true, except in the desert, because foot infantry have their movement halved in sand hexes. I've ditched them altogether because they simply don't move fast enough, since all the German units are motorized.You should only motorize units that need to be motorized. Always be thinking in terms of formations organized around accomplishing a particular task, not the entire force. I also personally never motorize infantry that isn't an Engineer or a HW team.
Your first mistake ole boy is to assume that OOB units conform to their historical counterparts. Though the Beaufighter excelled in ground attack and naval attack in real life it sucks at both in the game because some dev got it in his head he didn’t want it that way. You were doubly screwed because thought the real Beaufighter was an excellent fighter bomber/night fighter it’s classified as a fighter in the game so you will likely never be able to upgrade it to a Typhoon as the Typhoons will be classified a Tactical Bomber. If you really want to enjoy the game I would suggest you invest some time in learning the layout and structure of the Units.csv file. With that knowledge you can tune the game back into you expect it to be.TheFilthyCasual wrote: ↑Sun Jan 31, 2021 12:41 am I had absolutely no problems in this campaign until I hit Tobruk. Until then I had used two Beaufighters for ground attack with the intention of upgrading them to Typhoons later, but that scenario absolutely seems to require all your deployed planes be Spitfires or you simply won't down planes fast enough to save the destroyers. So I had to ditch the Beaufighters.
My first impression of Gazala, which I did not beat and haven't made a second attempt at yet, is that there's a ridiculous number of enemy units and not enough command points to deploy enough of your own units to stop them. If I use unmotorized infantry to hold the line, they can't easily maneuver and get chewed up by armor (and there's not enough CP to hold the whole line anyway). If I put them in bren carriers, or use more tanks, now I can maneuver, but I'm using more CP per unit and have gaps everywhere that enemy tanks (which are better than mine) love to just plow through and cut me off, and AT guns do you no good because they're only useful in static positions, as there's too many enemy infantry to risk putting them right at the frontline.
Was the Typhoon reclassified? I used them in Burma Road and they were definitely fighters back then.kverdon wrote: ↑Sun Jan 31, 2021 6:07 am Your first mistake ole boy is to assume that OOB units conform to their historical counterparts. Though the Beaufighter excelled in ground attack and naval attack in real life it sucks at both in the game because some dev got it in his head he didn’t want it that way. You were doubly screwed because thought the real Beaufighter was an excellent fighter bomber/night fighter it’s classified as a fighter in the game so you will likely never be able to upgrade it to a Typhoon as the Typhoons will be classified a Tactical Bomber. If you really want to enjoy the game I would suggest you invest some time in learning the layout and structure of the Units.csv file. With that knowledge you can tune the game back into you expect it to be.
I've compiled a gallery with the stats of the various airplanes discussed here for convenienceTheFilthyCasual wrote: ↑Sun Jan 31, 2021 5:16 am Well, they're the only ground attack planes the British have until they get the Typhoon. And I had no problems with them until Tobruk - they're decent for destroying enemy planes on their runways, and bombing artillery otherwise.
Arras is in the Expeditionary Force scenario. You start the mission with a non core unit garrisoned on it and a Matilda pops out nearby when the Germans do.
I personally found trying to match British doctrine was the ideal method. So I had a foot infantry group with a Matilda, an ATG and a couple long guns as my slow moving heavy hitters and then a fast moving group with a couple of the "light" tanks, a portee gun and a mech transport eng and hw infantry to go for envelopments or rush the objectives.For tanks, i hate the maltida because of its speed, i sticked with brits light tank till i unlock m3 (heavier one, cant remember its lee or grant).
I agree, and I honestly don't love it. It certainly isn't historical! If the Hurricane had just slightly better air defense on its models it'd be a perfectly viable pick.About units, spitfires really outshine everything in early war, as i remember in panzer corps, just p51H or meteor can really replace them much later so stick with spitfire is only choice to own the sky.
The economic/production reasons why the Hurricane initially had to be relied on can't be replicated in a wargame unless they want to start using more 'realistic' but somewhat arbitrary availability dates for equipment (which would mean you couldn't get your first Tiger for Christmas 1942 and you might not get your Me262 at all since the engines kept failing and there was no fuel for it anyway). The Spitfire was always the better plane.prestidigitation wrote: ↑Sun Jan 31, 2021 8:24 pm
I agree, and I honestly don't love it. It certainly isn't historical! If the Hurricane had just slightly better air defense on its models it'd be a perfectly viable pick.
Hurricanes were used throughout the war and the question of which plane was superior is still very much up for grabs. I'd like to see them with the same air defense and the attack values as the point of differentiation (Hurricanes better atk against heavy bombers, Spitfires better atk against light fighters). This would adequately capture the difference in usage while allowing a more historical air comp.TheFilthyCasual wrote: ↑Sun Jan 31, 2021 9:42 pmThe economic/production reasons why the Hurricane initially had to be relied on can't be replicated in a wargame unless they want to start using more 'realistic' but somewhat arbitrary availability dates for equipment (which would mean you couldn't get your first Tiger for Christmas 1942 and you might not get your Me262 at all since the engines kept failing and there was no fuel for it anyway). The Spitfire was always the better plane.prestidigitation wrote: ↑Sun Jan 31, 2021 8:24 pm
I agree, and I honestly don't love it. It certainly isn't historical! If the Hurricane had just slightly better air defense on its models it'd be a perfectly viable pick.
So was the Panzer IV, but that doesn't mean the Panther wasn't a superior tank. The reason Hurricanes continued to be used until 1945 was the same reason Grant tanks were used until 1945 - theatre priorities. Spitfires went to Britain first, Africa second, and Burma last.prestidigitation wrote: ↑Sun Jan 31, 2021 9:45 pm Hurricanes were used throughout the war and the question of which plane was superior is still very much up for grabs. I'd like to see them with the same air defense and the attack values as the point of differentiation (Hurricanes better atk against heavy bombers, Spitfires better atk against light fighters). This would adequately capture the difference in usage while allowing a more historical air comp.
Well, the difference here is that capabilities wise they weren’t that far apart.TheFilthyCasual wrote: ↑Sun Jan 31, 2021 9:59 pmSo was the Panzer IV, but that doesn't mean the Panther wasn't a superior tank. The reason Hurricanes continued to be used until 1945 was the same reason Grant tanks were used until 1945 - theatre priorities. Spitfires went to Britain first, Africa second, and Burma last.prestidigitation wrote: ↑Sun Jan 31, 2021 9:45 pm Hurricanes were used throughout the war and the question of which plane was superior is still very much up for grabs. I'd like to see them with the same air defense and the attack values as the point of differentiation (Hurricanes better atk against heavy bombers, Spitfires better atk against light fighters). This would adequately capture the difference in usage while allowing a more historical air comp.
you can put an engineer there at turn 1, lay minefields on the two tiles and problem solved.prestidigitation wrote: ↑Sat Jan 30, 2021 11:56 pm
I was shocked by how much harder the Knightsbridge mission was than in the beta. Instead of sending a couple infantry units along the rear edge of the map the Germans sent their whole armored force?! Woof! Luckily there was a great scorched defensive tile with excellent cover, so I was able to delay them with an engineer, a 6lbr portee and a recon car for long enough to get my forces out. The AI attack on the main obj is also way larger and more focused which left me getting hit pretty darn hard since I couldn't just cut them off and wipe them out one prong at a time like previously. Very fun!
Here's hoping the next installment of this campaign is soon!
3 matildas, 1 engineer, 3 heavy infantry, 1 looted stug 3d, the looted italian antitank, the indian antitank and a 6pdr is enough at hardest difficulty.TheFilthyCasual wrote: ↑Sun Jan 31, 2021 12:41 am I had absolutely no problems in this campaign until I hit Tobruk. Until then I had used two Beaufighters for ground attack with the intention of upgrading them to Typhoons later, but that scenario absolutely seems to require all your deployed planes be Spitfires or you simply won't down planes fast enough to save the destroyers. So I had to ditch the Beaufighters.
My first impression of Gazala, which I did not beat and haven't made a second attempt at yet, is that there's a ridiculous number of enemy units and not enough command points to deploy enough of your own units to stop them. If I use unmotorized infantry to hold the line, they can't easily maneuver and get chewed up by armor (and there's not enough CP to hold the whole line anyway). If I put them in bren carriers, or use more tanks, now I can maneuver, but I'm using more CP per unit and have gaps everywhere that enemy tanks (which are better than mine) love to just plow through and cut me off, and AT guns do you no good because they're only useful in static positions, as there's too many enemy infantry to risk putting them right at the frontline.