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Custom Portraits?
Posted: Mon Jan 18, 2021 5:48 am
by Ezequiel1996
hi i want to add portraits to the game for create briefings for my campaign project, how i can add them or create them?
Re: Custom Portraits?
Posted: Fri Jan 07, 2022 1:54 pm
by asuser
There is no answer to this either...
I tried to insert an image into the briefing in the editor using the Image Marker function. Both UA and .png files do not work, the game crashes.
What format does the picture need, how big can it be, where does it have to be stored?

- Editor.png (4.69 KiB) Viewed 1800 times
Is that out of function?
Need help!
Re: Custom Portraits?
Posted: Fri Jan 07, 2022 2:02 pm
by Ezequiel1996
It needs to be added as a uasset file, under gui/briefing/images and you need to use the function add portrait
Re: Custom Portraits?
Posted: Fri Jan 07, 2022 2:13 pm
by asuser
Right, that works ... but I want to show a picture in the middle of the screen... with additional informations about troop strength and composition...
... in best case with the "Image Marker" function.
Re: Custom Portraits?
Posted: Fri Jan 07, 2022 3:41 pm
by Ezequiel1996
asuser wrote: ↑Fri Jan 07, 2022 2:13 pm
Right, that works ... but I want to show a picture in the middle of the screen... with additional informations about troop strength and composition...
... in best case with the "Image Marker" function.
I haven't done that yet, i suppose that has to be done with also uasset files. But i can't really tell you as i never seen that been done on any campaign, so nothing to reverse engineer it

Re: Custom Portraits?
Posted: Sat Jan 08, 2022 6:59 am
by asuser
No Problem... It's a question for the developers and finetuning of the editor.
To get special ad hoc informations and blend in nice pictures at the middle of the screen put additional historical flavour to the game.
Hopefully the developers check this out and solve the problem.