Deployment zones
Posted: Fri Jan 15, 2021 6:18 pm
Hiya all, anyone know why deployment hexes are based for player colour rather than nation?
I've made Scandinavia a 4 player game and to remove the issue of knowing the British naval deployment zones I've set up new ones, added a trigger to remove the turn 1 spawned units and then they are available in the reserves list.
This was fine until I spotted they could then be deployed on the Norwegian land mass thus getting there even before the German invasion.
Any suggestion on how to fix this, other than a trigger to effectively stop it by preventing those hexes having British troops deployed in that turn by un-deploying them?
I've made Scandinavia a 4 player game and to remove the issue of knowing the British naval deployment zones I've set up new ones, added a trigger to remove the turn 1 spawned units and then they are available in the reserves list.
This was fine until I spotted they could then be deployed on the Norwegian land mass thus getting there even before the German invasion.
Any suggestion on how to fix this, other than a trigger to effectively stop it by preventing those hexes having British troops deployed in that turn by un-deploying them?