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Warhammer 40,000: Gladius - v1.7.4 Update

Posted: Fri Jan 15, 2021 3:23 pm
by AlbertoC
We're releasing a new update for Gladius. It's a fixes update, so let us know if you spot more issues which are in need of dev intervention.

Changelog:

## Balance
* Asyuran's Crucible now gives +1 loyalty instead of +2 food.

## Bug Fixes
* Added missing language string for "or" used by technology requirements.
* Fixed Destructor not damaging targets without line of sight to.
* Fixed being able to teleport into a city with Dimensional Corridor.
* Fixed Malanthrope being able to consume map boundary tiles.
* Fixed kills not counting for achievements for non-host players.
* Fixed resources not reflecting the change from a newly captured outpost right away.
* Fixed Fleshbane trait not showing.
* Fixed kills from returned or reflected damage resulting in incorrect morale and experience change.
* Fixed a Vulkan error reported by new validation layers.

## Modding
* Fixed Webway Travel not working on new modded factions.
* Extensions without the base file will now produce a warning instead of an error.
* Added the ability to specify the image to show when a resource is selected in the compendium and when an upgrade is researched with image="" in xml resources, similarly to icon="".

Re: Warhammer 40,000: Gladius - v1.7.4 Update

Posted: Sat Jan 16, 2021 11:40 am
by ErissN6
That's weird, I feel like you at last enhanced the french localization, it seems perfect now (at least, playing Chaos).
Or maybe english has become native for me and I no longer see the difference? :)

Re: Warhammer 40,000: Gladius - v1.7.4 Update

Posted: Sat Jan 23, 2021 2:17 pm
by Geffalrus
Are you going to fix the issues resulting in this sort of crash, or not?

Renderer.cpp:869: void __cdecl proxy::video::Renderer::submitCommands(void): Failed to submit to queue. -4 VK_ERROR_DEVICE_LOST.

Every other Slitherine game I have plays fine. But apparently you chose a video graphics program that borks with my computer. Why. Just why.