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damages totaled by combination of units

Posted: Sat Jan 09, 2021 10:26 pm
by conboy
Hidee-ho,
I have a scenario in which I want the opposing forces in the north to basically stay put and keep each other in place.
So I converted most of the units on one side (Side A, Human) to pillboxes, arty, and recon, and left the opposing side (Side B, AI) as all infantry. Just to give the idea that there were opposing forces in sort of a standoff.
I figured that the player could keep these busy by using the recon to spot targets for the arty and have the arty pound the spotted infantry formations. So make it a secondary objective to inflict 50 casualties on these poor chaps, by that time the real action would be coming to a close and the secondary objective awarded.

ONLY - there is no way I can find to count the casualties inflicted by the 3 Side A artillery pieces on the side B infantry! I have tried all combinations, the problem is that the counter doesn't register multiple casualties (e.g., 2 infantry guys killed on one shot), and every time the trigger is satisfied (i.e., when another unit in the scenario engages in combat), it ticks the variable up a notch even though the gun has already fired. If I set the individual guns for 1-count triggers, it only counts one time, even though I have the turn set for <8.

I'm whipped on this! Believe me, I have tried every combination of counts on the variable, triggers, and arty pieces.

Any ideas, how to count the casualty increments inflicted by 3 Side A guns (human) on Side B infantry targets (AI) to satisfy a scenario variable counting the casualty increments for all three guns (e.g., degrading a unit from 10 to 8 with one shot should yield 2 towards the variable)?

Or, any other ideas about how to convey a stalemate without stacking the field with units, or whatever?

I guess my alternative would be to eliminate all the units in the north and deal with them next scenario when the Germans fall back. But that's not historically accurate and gets hokey...

conboy

Re: damages totaled by combination of units

Posted: Sun Jan 10, 2021 7:22 am
by GabeKnight
Maybe you can work around it. There's a similar objective in the WinterWar/8_EastKarelia scen. Converting the three arty pieces to a different faction/team could be a solution.

Or the other way around: Wouldn't the "check unit strength" condition also work, if used on the AI infantry (put them into a separate AI team)? You couldn't be sure that it's the arty doing the damage, but other than that...

I don't think your idea with the variables will work, for the reasons you've stated.

Re: damages totaled by combination of units

Posted: Sun Jan 10, 2021 7:08 pm
by conboy
Thanks, Gabe.
I think I can make the Unit Strength trigger work.
I shoulda bailed on that other idea a lot earlier - fool's determination?

conboy