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Kerenski offensive

Posted: Wed Jan 06, 2021 5:59 am
by trulster
Enjoying this great mod! One question, since I got a bit burned with the Brussilov offensive event, to make it clear: Does the Kerenski offensive work as written in the manual or has it also been changed?

Re: Kerenski offensive

Posted: Wed Jan 06, 2021 3:31 pm
by Robotron
Okay, here's what will happen, according to the script:

Russia consumes 200 manpower and suffers a collapse point.

Russian units will spawn at the first Russian city still under Russian control from a list of possible cities.

If Belarus is threatened these cities will be checked in the following order: Minsk or Vitebsk or Novgorod.

If Belarus is not threatened these cities will be checked in the following order: Kiev or Gomel or Karkov or Rostov.

Units will appear in a radius of 2 hexes around that city with a 50% chance per hex.
Hexes must be under Russian control and empty.
Units will spawn at unit strength of 8 instead of 10 because of Russian war weariness.