Multiplayer QoL
Posted: Thu Dec 31, 2020 1:31 pm
Is there going to be any kind of tournament or league management system built in for multiplayer?
Slitherine already has a fully automated tournament system that is currently used for FOG2: Ancients, and will be used in future for FOG2: Medieval.JonJonJon wrote: Thu Dec 31, 2020 1:31 pm Is there going to be any kind of tournament or league management system built in for multiplayer?
Will we have a real-time multiplayer system instead of PBEM only?rbodleyscott wrote: Thu Dec 31, 2020 2:26 pmSlitherine already has a fully automated tournament system that is currently used for FOG2: Ancients, and will be used in future for FOG2: Medieval.JonJonJon wrote: Thu Dec 31, 2020 1:31 pm Is there going to be any kind of tournament or league management system built in for multiplayer?
As far as I know, no league management system is currently planned, but if it was, it would be managed at the Slitherine end rather than from inside the game.
As you know, it is on the to do list, but certainly not at launch.Dux Limitis wrote: Thu Dec 31, 2020 3:08 pmWill we have a real-time multiplayer system instead of PBEM only?rbodleyscott wrote: Thu Dec 31, 2020 2:26 pmSlitherine already has a fully automated tournament system that is currently used for FOG2: Ancients, and will be used in future for FOG2: Medieval.JonJonJon wrote: Thu Dec 31, 2020 1:31 pm Is there going to be any kind of tournament or league management system built in for multiplayer?
As far as I know, no league management system is currently planned, but if it was, it would be managed at the Slitherine end rather than from inside the game.
Thanks.rbodleyscott wrote: Thu Dec 31, 2020 4:19 pmAs you know, it is on the to do list, but certainly not at launch.Dux Limitis wrote: Thu Dec 31, 2020 3:08 pmWill we have a real-time multiplayer system instead of PBEM only?rbodleyscott wrote: Thu Dec 31, 2020 2:26 pm
Slitherine already has a fully automated tournament system that is currently used for FOG2: Ancients, and will be used in future for FOG2: Medieval.
As far as I know, no league management system is currently planned, but if it was, it would be managed at the Slitherine end rather than from inside the game.
lapdog666 wrote: Fri Jan 01, 2021 8:35 am
the biggest concern i have for real time battles (turn based) , is how will people find opponents. if that is not properly implemented, that mode will be DEAD within 1 month
It can work like this.lapdog666 wrote: Fri Jan 01, 2021 8:35 am i think that if they create real time version of the turn based system that both systems will be used. PBEM++ maybe a bit more tho.
i personally will be using it as i see fit , depending on my time constraints. By default tho, its Real time for me
the biggest concern i have for real time battles (turn based) , is how will people find opponents. if that is not properly implemented, that mode will be DEAD within 1 month