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multyplayer
Posted: Tue Dec 29, 2020 9:55 am
by CHINCHIN
If I am not wrong for MP, you have to play PBEM in a linear way, each player must wait for the player behind to play. This greatly lengthens shifts.
Are you planning to make a MP type pitboss, in which each player sends their turn, and when everyone has sent it, or the allotted time passes, the turn passes?
Re: multyplayer
Posted: Tue Dec 29, 2020 3:19 pm
by poesel71
IIRC the turn is processed as soon as all moves are in. Turn time is the maximum time that can pass before a turn is auto-processed.
If you miss several turns (I think 3(?)) then the grace period will no longer apply to you and tuns will be processed as soon as everyone else has turned in their moves.
Re: multyplayer
Posted: Tue Dec 29, 2020 4:26 pm
by CHINCHIN
If so, great!
Thank you!
Re: multyplayer
Posted: Tue Dec 29, 2020 7:07 pm
by Pocus
What's more, this is not a IGO-UGO game, so each player plays his turn at the same time (and execute it)
Re: multyplayer
Posted: Wed Dec 30, 2020 9:17 am
by CHINCHIN
Pocus wrote: ↑Tue Dec 29, 2020 7:07 pm
What's more, this is not a IGO-UGO game, so each player plays his turn at the same time (and execute it)
That's why I was surprised that it had an MP PBEM system, but in reviews and videos in Spanish they indicated that it was linear PBEM.
Thank you
Re: multyplayer
Posted: Mon Jan 04, 2021 8:31 am
by Pocus
Yes, PBEM 3, with all turn simultaneous. The Spanish reviewer probably missed this fact or have not played a MP game.