Unit Stats Question
Posted: Mon Dec 21, 2020 4:06 pm
So, I've been tinkering some with the Units file recently, with the idea of making a mod adding in some Units that didn't make the cut for whatever reason. Things like not enough produced, never made it past prototyping for some reason, too similar to other units available at the same time, or possibly got overlooked for the purposes of the game.
Anyway, I think I have a good grasp on the Units file, except for a couple of things.
First of all:
stats.attack.soft.passive
stats.attack.hard.passive
stats.attack.air.passive
stats.attack.naval.passive
I haven't been able to figure out what this set of True/False stats actually do.
Secondly, how exactly does the NoPurchase Trait work and what is it for? I initially assumed I wouldn't need it because it was more for things like Forts, but then I noticed that the Verdeja 2 has this Trait as well, and I'm reasonably sure I remember seeing those in the shop during Madrid 1939 as Spanish Auxiliaries.
Anyway, I think I have a good grasp on the Units file, except for a couple of things.
First of all:
stats.attack.soft.passive
stats.attack.hard.passive
stats.attack.air.passive
stats.attack.naval.passive
I haven't been able to figure out what this set of True/False stats actually do.
Secondly, how exactly does the NoPurchase Trait work and what is it for? I initially assumed I wouldn't need it because it was more for things like Forts, but then I noticed that the Verdeja 2 has this Trait as well, and I'm reasonably sure I remember seeing those in the shop during Madrid 1939 as Spanish Auxiliaries.