Are horse archers too effective?
Posted: Fri Dec 18, 2020 4:47 pm
I feel that horse archers are too strong in this game. They can often exchange equal casualties with arquebusiers (due to -100 POA shooting against cavalry, not to mention lack of infantry armor), which granted isn't a good use of points, but a squadron of mounted horse archers being even in firefight against a battalion of arquebuses strike me as incredibly odd.
Not to mention, the balance between shock cavalry and horse archers feels off. What little shock cavalry there is in the game tends to suffer a lot IMO, due to all that evading. You pay extra for that lancer capability, but get outshot (50% Bow for the Tibetans); trying to charge in, the unit finds itself lost and unsupported behind enemy lines. Being more expensive, the enemy cavalry will be more numerous: then random movement exposes the shock cavalry to a flank charge, which it can't even evade.
Even if the stars align and you can catch the enemy horse archers, you could just whiff the impact roll. Even doing just even on the impact is a disaster, as you've probably been shot to bits before closing in and will get eaten alive by the combat strength modifier. You don't even have the opportunity to benefit from melee pistol like cavalry in P&S do: and to top it all off, if you do end up winning in the melee, your lancers aren't even Determined Horse, so they could just fall back and you start this whole sad process all over again, or die trying.
If reality reflected the behaviors in game, and horse archery was more effective than shock alone in cavalry vs cavalry engagements, then I think archery would have been kept all through the 18th and even 19th century, as even if you couldn't outshoot infantry anymore fights between cavalry alone were not uncommon at the tactical or grand tactical level. But I feel the fact that the Turks and the Russians slowly abandoned it speaks volumes about its usefulness.
Nor, do I suspect, was it so easy to just evade a charge as a whole unit and still maintain enough cohesion to turn around and deliver a massed volley of archery or be ready to receive another charge.
Not to mention, the balance between shock cavalry and horse archers feels off. What little shock cavalry there is in the game tends to suffer a lot IMO, due to all that evading. You pay extra for that lancer capability, but get outshot (50% Bow for the Tibetans); trying to charge in, the unit finds itself lost and unsupported behind enemy lines. Being more expensive, the enemy cavalry will be more numerous: then random movement exposes the shock cavalry to a flank charge, which it can't even evade.
Even if the stars align and you can catch the enemy horse archers, you could just whiff the impact roll. Even doing just even on the impact is a disaster, as you've probably been shot to bits before closing in and will get eaten alive by the combat strength modifier. You don't even have the opportunity to benefit from melee pistol like cavalry in P&S do: and to top it all off, if you do end up winning in the melee, your lancers aren't even Determined Horse, so they could just fall back and you start this whole sad process all over again, or die trying.
If reality reflected the behaviors in game, and horse archery was more effective than shock alone in cavalry vs cavalry engagements, then I think archery would have been kept all through the 18th and even 19th century, as even if you couldn't outshoot infantry anymore fights between cavalry alone were not uncommon at the tactical or grand tactical level. But I feel the fact that the Turks and the Russians slowly abandoned it speaks volumes about its usefulness.
Nor, do I suspect, was it so easy to just evade a charge as a whole unit and still maintain enough cohesion to turn around and deliver a massed volley of archery or be ready to receive another charge.