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Order of Battle - v8.6.5 Update
Posted: Tue Dec 15, 2020 11:12 am
by ledrobi
We're releasing a new update for the game, bringing it to version 8.6.5. This patch brings several changes, fixes and additions.
Maps:
- Added Crescent Bay MP Map
- Updated all [Tournament Settings] Maps to use NoDeploy feature
- Updated Return to Raseiniai and Kiev to Zhitomir to use NoDeploy feature
Editor:
- Added new "NoDeploy" feature. Can be used to stop players being able to deploy onto hexes where they usually would be able to
- Enabled extra factions like US Army, IJN, RAF, etc. in editor
General:
- Added several new units
- Added new unit skins
- Reduced biplane fighters to 2CP
- Several other balance changes
- Can now turn off the Fog Of War when viewing a full game replay
Fixes:
- Misplaced counter on Construction Yard
- Restart Scenario option not available if you press ESC rather than click Options button
Re: Order of Battle - v8.6.5 Update
Posted: Tue Dec 15, 2020 2:40 pm
by bru888
ledrobi wrote: Tue Dec 15, 2020 11:12 am
General:
- Added several new units
An understatement. They've certainly been busy in this regard! Here is a list of what I reckon are the additional units in 8.6.5:

- Image0144.jpg (348.27 KiB) Viewed 4369 times
The 8.6.5 patch is available here:
https://www.matrixgames.com/game/order- ... rld-war-ii
Re: Order of Battle - v8.6.5 Update
Posted: Tue Dec 15, 2020 2:59 pm
by Horst
bru888 wrote: Tue Dec 15, 2020 2:40 pm
General:
- Added several new units
An understatement. They've certainly been busy in this regard! Here is a list of what I reckon are the additional units in 8.6.5:
Thanks for the overview, as I haven't bothered to update yet.
I see there are already preperations for the first allied campaign. I'm surprised there are even new naval units. Not bad!

Re: Order of Battle - v8.6.5 Update
Posted: Tue Dec 15, 2020 3:45 pm
by terminator
The Queen Elisabeth est still under construction
Re: Order of Battle - v8.6.5 Update
Posted: Tue Dec 15, 2020 4:13 pm
by bebro
Should have the right model now, just the gunners may still be a tad confused

Re: Order of Battle - v8.6.5 Update
Posted: Tue Dec 15, 2020 5:10 pm
by prestidigitation
- Several other balance changes
Desperately curious about this line!
Re: Order of Battle - v8.6.5 Update
Posted: Tue Dec 15, 2020 5:35 pm
by Erik2
That's a generous unit addition. I wasn't expecting them until the new campaign was published. Nice, indeed.
Re: Order of Battle - v8.6.5 Update
Posted: Tue Dec 15, 2020 6:07 pm
by bru888
Erik2 wrote: Tue Dec 15, 2020 5:35 pm
That's a generous unit addition. I wasn't expecting them until the new campaign was published. Nice, indeed.
I forget; for which of your opuses were you waiting for additional Australian infantry units? You got some of them added, at least. It looks like you are missing only 1943 versions of infantry and heavy infantry, and later engineers.

- Image0145.jpg (48.26 KiB) Viewed 4310 times
Re: Order of Battle - v8.6.5 Update
Posted: Tue Dec 15, 2020 6:11 pm
by Admiral_Horthy
Some current Italian ships have incorrect firing animation... cruiser, battleship, destroyer. Some turrets are not "back facing" pivot points are not reversed, and they turn to the opposing direction of the broadside.
Re: Order of Battle - v8.6.5 Update
Posted: Tue Dec 15, 2020 6:16 pm
by Erik2
It may have been Kokoda Trail where I had to substitute some Aussie unit types.
But I think there are other bits that could benefit from the odd new type.
Re: Order of Battle - v8.6.5 Update
Posted: Tue Dec 15, 2020 11:16 pm
by bru888
ledrobi wrote: Tue Dec 15, 2020 11:12 am
Editor:
- Enabled extra factions like US Army, IJN, RAF, etc. in editor
Thanks for this. I never understood why the erstwhile OOB luminary suppressed them. The more factions the better in general, but specifically, there are times when a human faction and an AI faction of the same nation come in quite handy.
Re: Order of Battle - v8.6.5 Update
Posted: Wed Dec 16, 2020 5:31 am
by JDLgnd
Thanks for the update.

Re: Order of Battle - v8.6.5 Update
Posted: Wed Dec 16, 2020 5:41 am
by jeannot le lapin
ledrobi wrote: Tue Dec 15, 2020 11:12 am
We're releasing a new update for the game, bringing it to version 8.6.5. This patch brings several changes, fixes and additions.
General:
- Reduced biplane fighters to 2CP
Only biplane fighters not biplane tactical bombers.
Re: Order of Battle - v8.6.5 Update
Posted: Wed Dec 16, 2020 6:34 am
by jeannot le lapin
Admiral_Horthy wrote: Tue Dec 15, 2020 6:11 pm
Some current Italian ships have incorrect firing animation... cruiser, battleship, destroyer. Some turrets are not "back facing" pivot points are not reversed, and they turn to the opposing direction of the broadside.
Sometimes when a ship fires at an opposing ship, there is no explosion at the opposing ship even if it suffers damage

Re: Order of Battle - v8.6.5 Update
Posted: Wed Dec 16, 2020 8:32 am
by Erik2
bru888 wrote: Tue Dec 15, 2020 11:16 pm
ledrobi wrote: Tue Dec 15, 2020 11:12 am
Editor:
- Enabled extra factions like US Army, IJN, RAF, etc. in editor
Thanks for this. I never understood why the erstwhile OOB luminary suppressed them. The more factions the better in general, but specifically, there are times when a human faction and an AI faction of the same nation come in quite handy.
I would even venture to advocate more 'specialist' factions, like Luftwaffe, Royal Navy etc.
It often comes in handy for scenario designers, epsecially when creating 2v1 and 2v2 multiplayer games.
Adherbal talked at one point abot expanding the way actions were handled in OOB. Basically you would wto Wehrmachtctions in the editor and assign different graphic set to one of them. The functionality is in place and only lacks the graphic part.
Re: Order of Battle - v8.6.5 Update
Posted: Wed Dec 16, 2020 8:44 am
by terminator
Erik2 wrote: Wed Dec 16, 2020 8:32 am
bru888 wrote: Tue Dec 15, 2020 11:16 pm
ledrobi wrote: Tue Dec 15, 2020 11:12 am
Editor:
- Enabled extra factions like US Army, IJN, RAF, etc. in editor
Thanks for this. I never understood why the erstwhile OOB luminary suppressed them. The more factions the better in general, but specifically, there are times when a human faction and an AI faction of the same nation come in quite handy.
I would even venture to advocate more 'specialist' factions, like Luftwaffe, Royal Navy etc.
It often comes in handy for scenario designers, epsecially when creating 2v1 and 2v2 multiplayer games.
Adherbal talked at one point abot expanding the way actions were handled in OOB. Basically you would wto Wehrmachtctions in the editor and assign different graphic set to one of them. The functionality is in place and only lacks the graphic part.
Luftwaffe and Royal Navy are good ideas but we have only 8 visible locations left for Alliances:

- Alliances(8.6.5).jpg (222.66 KiB) Viewed 4195 times
Re: Order of Battle - v8.6.5 Update
Posted: Wed Dec 16, 2020 9:06 am
by Erik2
Hence enter the faboulous scroll-bar!
Re: Order of Battle - v8.6.5 Update
Posted: Wed Dec 16, 2020 2:02 pm
by Admiral_Horthy
jeannot le lapin wrote: Wed Dec 16, 2020 6:34 am
Admiral_Horthy wrote: Tue Dec 15, 2020 6:11 pm
Some current Italian ships have incorrect firing animation... cruiser, battleship, destroyer. Some turrets are not "back facing" pivot points are not reversed, and they turn to the opposing direction of the broadside.
Sometimes when a ship fires at an opposing ship, there is no explosion at the opposing ship even if it suffers damage
That's a graphical bug, mentioned in the bugs section. Also missing torpedo trails, water splash etc
Re: Order of Battle - v8.6.5 Update
Posted: Fri Dec 18, 2020 1:38 am
by GabeKnight
Thanks for the update...
bru888 wrote: Tue Dec 15, 2020 2:40 pm
Here is a list of what I reckon are the additional units in 8.6.5:
... and thanks for this bit, too.
Re: Order of Battle - v8.6.5 Update
Posted: Fri Dec 18, 2020 2:15 pm
by koopanique
Maybe all these new units have been added in preparation for the new DLC (Allies Defiant)? I can't wait to see these new units in action in new scenarios/campaigns!