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ZOC

Posted: Sun Apr 26, 2009 5:47 pm
by oliverst
What is the penalty (how many movement points?) for entering enemy ZOC?
Is it higher if more then one enemy unit project ZOC on same hex?
Can friendly unit negate enemy ZOC in there hex?

Thanks ahead.

Re: ZOC

Posted: Sun Apr 26, 2009 10:13 pm
by rkr1958
oliverst wrote:What is the penalty (how many movement points?) for entering enemy ZOC?
Is it higher if more then one enemy unit project ZOC on same hex?
Can friendly unit negate enemy ZOC in there hex?

Thanks ahead.
Quoting from the user's manual, "A ZOC hex increases the movement cost by two. A hex is ZOC'ed if either: (1) the destination hex is in the ZOC of at least 2 enemy land units or (2) Both the hex the unit is leaving and the hex it is entering are in a ZOC. ... A unit that has Movement Points and starts its turn outside of an enemy ZOC can always move at least on hex."

Notice that "ZOC hex" is something significantly different than "ZOC" of a unit.

Re: ZOC

Posted: Mon Apr 27, 2009 4:14 am
by julyderek
rkr1958 wrote: Notice that "ZOC hex" is something significantly different than "ZOC" of a unit.
What is the difference between "ZOC hex" and "ZOC of a unit" ?

Re: ZOC

Posted: Mon Apr 27, 2009 6:06 am
by rkr1958
julyderek wrote:
rkr1958 wrote: Notice that "ZOC hex" is something significantly different than "ZOC" of a unit.
What is the difference between "ZOC hex" and "ZOC of a unit" ?
Each unit has a ZOC of control that extends from it into the six adjacent hexes. This is the "classical" definition for ZOC. A ZOC hex is a hex that meets the above definition. It's that definition (i.e., ZOC hex) that affects movement and not the ZOC of an individual unit. I have to admit it took me some while of grasp and appreciate this difference.

Re: ZOC

Posted: Mon Apr 27, 2009 6:53 am
by julyderek
rkr1958 wrote:
julyderek wrote:
rkr1958 wrote: Notice that "ZOC hex" is something significantly different than "ZOC" of a unit.
What is the difference between "ZOC hex" and "ZOC of a unit" ?
Each unit has a ZOC of control that extends from it into the six adjacent hexes. This is the "classical" definition for ZOC. A ZOC hex is a hex that meets the above definition. It's that definition (i.e., ZOC hex) that affects movement and not the ZOC of an individual unit. I have to admit it took me some while of grasp and appreciate this difference.
Thanks. What are the implications of ZOC hex and ZOC of a unit?

Re: ZOC

Posted: Mon Apr 27, 2009 11:08 am
by rkr1958
julyderek wrote:
rkr1958 wrote:
julyderek wrote: What is the difference between "ZOC hex" and "ZOC of a unit" ?
Each unit has a ZOC of control that extends from it into the six adjacent hexes. This is the "classical" definition for ZOC. A ZOC hex is a hex that meets the above definition. It's that definition (i.e., ZOC hex) that affects movement and not the ZOC of an individual unit. I have to admit it took me some while of grasp and appreciate this difference.
Thanks. What are the implications of ZOC hex and ZOC of a unit?
It's a ZOC hex that costs a unit an extra 2 MPs to move into. A unit not in a ZOC could move into the ZOC of one unit without any penalty.