Battlestar Galactica Deadlock - v1.5.112 Update
Posted: Wed Dec 09, 2020 4:57 pm
We're releasing a new update for Deadlock. The 1.5.112 update introduces new balance tweaks and a bunch of bug fixes. Thanks to all our amazing players (and a shout out to the Discord community) for all the awesome feedback you provided.
You can find the full changelog down below.
Change List 1.5.112
=============
Changes since 1.4.111
Balancing
---------
COLONIAL:
Mercury Battlestar
- Squadron slots converted from 2 full / 2 support to 3 full / 1 support
Colonial Munitions
- Decreased resupply costs of Torpedoes (0.5 to 0.2) and Armor Piercers (2.0 to 0.5)
Debris Mines
- Increased Debris Mine HP from 1 to 4
Berzerk
- Base Fire Control Turret Accuracy increased from 100% to 105%
CYLON:
Medusa
- Removed Subsystem Overclock from R-TPAM
- Increased R-TPAM Power Distribution from 20 to 30
Guardian Basestar
- Moved locations of multiple subsystems
Cerastes
- AI modified to bias towards size class 3 ships
Modern Basestar
- FTL Cooldown increased from 4 to 5 to match other ship cooldowns
- Hacking Strength increased from 0.4 to 0.5
- Regenerative Hull Resin repair rate decreased from 0.25 to 0.2
Cylon Homing Cluster Mines
- Trigger radius decreased from 125 to 110
Vespid Bombers
- Increased HP from 32 to 36
- Decreased Ship Size from -2 to -3
- Increased velocity from 3.0 to 3.4
Arachne
- Base Fire Control Munition Salvo Size increased from 100% to 110%
OTHER:
Propaganda Mode
- Double surviving ship bonus from 1 to 2
- Cylon ships with Tactical Jump start with the ability on cooldown (multiplayer only)
Bug Fixes
---------
FIX : Flak can't be turned off in some circumstances
FIX : Bug in Mission 10
FIX : Delay when triggering virus mines
FIX : Redirected missiles not intercepted by Vipers
You can find the full changelog down below.
Change List 1.5.112
=============
Changes since 1.4.111
Balancing
---------
COLONIAL:
Mercury Battlestar
- Squadron slots converted from 2 full / 2 support to 3 full / 1 support
Colonial Munitions
- Decreased resupply costs of Torpedoes (0.5 to 0.2) and Armor Piercers (2.0 to 0.5)
Debris Mines
- Increased Debris Mine HP from 1 to 4
Berzerk
- Base Fire Control Turret Accuracy increased from 100% to 105%
CYLON:
Medusa
- Removed Subsystem Overclock from R-TPAM
- Increased R-TPAM Power Distribution from 20 to 30
Guardian Basestar
- Moved locations of multiple subsystems
Cerastes
- AI modified to bias towards size class 3 ships
Modern Basestar
- FTL Cooldown increased from 4 to 5 to match other ship cooldowns
- Hacking Strength increased from 0.4 to 0.5
- Regenerative Hull Resin repair rate decreased from 0.25 to 0.2
Cylon Homing Cluster Mines
- Trigger radius decreased from 125 to 110
Vespid Bombers
- Increased HP from 32 to 36
- Decreased Ship Size from -2 to -3
- Increased velocity from 3.0 to 3.4
Arachne
- Base Fire Control Munition Salvo Size increased from 100% to 110%
OTHER:
Propaganda Mode
- Double surviving ship bonus from 1 to 2
- Cylon ships with Tactical Jump start with the ability on cooldown (multiplayer only)
Bug Fixes
---------
FIX : Flak can't be turned off in some circumstances
FIX : Bug in Mission 10
FIX : Delay when triggering virus mines
FIX : Redirected missiles not intercepted by Vipers