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PSP version: how to load units???

Posted: Sun Apr 26, 2009 4:24 am
by puyee
does anyone got PSP version? there is no transport in the game, how can i do landing in the game??? i find no way to attack England.......

Posted: Sun Apr 26, 2009 1:18 pm
by scarfacetarraff
I have the DS version, and the design is identical.

Are you at a port? You've got to be at a port in order for the feature to activate, which allows turning the unit into a transport ship.

Posted: Sun Apr 26, 2009 2:40 pm
by lordzimoa
Note also that Garrisons cannot be loaded and transported.

Here a nice explanation by one of our members Possum:
First, remember that Garrison units (the smaller infantry units, with a picture of just 3 doggies instead of 5 or so) cannot use naval transport.

Right, you have a land unit or an air unit. That unit begins its turn next to a friendly port hex (the little anchor symbol). Select that land or air unit, and look at the bottom of your screen, just left of center. There are two special movement buttons.

The rail movement button has a little pic of a locomotive, if you can use rail movement this turn, that button should be lit up.

Now, logically, you'd expect the naval movement button to have a little pic of a ship, right? I haven't seen Gold, but in basic CEAW, that button has an oval on it instead.

Click that button (the naval movement button; oval symbol in basic CEAW, and gods-only-know in Gold), and you should hear two blasts of a tug horn. Your land/air unit will appear in or adjacent to the port hex, as a naval transport unit, which can now move.

Embarkation can be blocked if the port hex itself and all adjacent naval-eligible hexes are occupied.

Note that to embark, you don't have to be in the city hex next to the port hex, you just have to be next to the port hex. This means that sometimes multiple units per turn can embark at the same port.

To disembark, the transport unit must begin its movement next to an allowable land hex.

Pay careful attention to supplying your amphibious assaults. You need a surface naval combat unit adjacent to the beach to create a supply source. Basically the transport starts the turn in a coastal hex, the unit disembarks, and then a DD or something moves into that same hex, as far inland as naval units can go. Note however, that if you are making an assault 3 or 4 hexes wide, you only need one combat naval unit to supply them all; supply can then be traced to all contiguous (whew!) friendly-controlled hexes.

Posted: Wed May 06, 2009 8:55 am
by quarky
That answer looks like it is for the DS, rather than PSP.

If I have a unit, which hasn't moved, next to a friendly port, I can press X to select it, but I don't get any special movement buttons. The manual says to press L to bring up the unit menu, but pressing or holding L down doesn't do anything at this point. If I have the unit inselected but press L, I just get the bar which has the stats and the option to upgrade, buy, deploy etc.

The other problem is that I can't move units on the railroad either because that is an option on the same missing place.

Has anyone with the PSP version actually been able to move units via rail or sea?

Posted: Wed May 06, 2009 9:08 am
by IainMcNeil
Is it a garrison unit? Garrisons cannot move by sea.

Posted: Wed May 06, 2009 9:53 am
by quarky
Nope, I have tried it with normal infantry, and mech infantry.

It isn't that the option to rail or load the unit is greyed out, it just isn't there..

Posted: Wed May 06, 2009 10:24 am
by scarfacetarraff
quarky wrote:Nope, I have tried it with normal infantry, and mech infantry.

It isn't that the option to rail or load the unit is greyed out, it just isn't there..
Is there any way you can take a digital picture of the PSP screen and post it? Or, PM one of the Slitherine members to get the picture to them.

Posted: Wed May 06, 2009 3:40 pm
by quarky
Sorted!

When you select the unit (so its possible movement is shown), you press the R button, not the L button (as the manual states), and you then get access to the menu. Thought I tried that this morning...

Cheers

Posted: Sun Jun 07, 2009 9:28 pm
by Vilkman
I understand that garrisons are the only ground units that cannot be transported over sea hexes. First, what is the design reason for this restriction? Second, how can new garrison units be placed in conquered overseas areas like Norway or North Africa?